(AsiaGameHub) - SBC Summit Malta 2026 will include a specialized marketing track designed to assist brands in evolving their acquisition and engagement strategies for the modern age. As regulatory environments tighten and media channels multiply, marketing has become one of the gaming industry's most intricate sectors. Teams are no longer merely fighting for visibility; they are operating within a landscape defined by constraints and rapid evolution. Scheduled for 29-30 April, attendees will hear from CEOs, CMOs, and marketing experts as they address the primary hurdles of modern marketing, including rising costs, changing player habits, and the increasing impact of AI and data. The agenda is divided into two distinct segments. Marketing Unplugged, held on Wednesday 29 April, will focus on the strategic mindset required to solve the industry's major marketing issues, while Marketing in Action, on Thursday 30 April, will provide workshops centered on practical execution. “Marketing departments are facing unprecedented pressure as costs climb and the room for error diminishes,” noted Rasmus Sojmark, Founder and CEO of SBC. “By offering various learning styles, this stage enables participants to grasp modern marketing theories and apply them through hands-on practice.” Marketing Unplugged will utilize diverse formats like CEO fireside chats, masterclasses, and live campaign reviews to promote deep engagement and discussion. Discussions will cover Malta’s status as a global gaming center, leadership insights from CEOs, and campaign teardowns by CMOs. Experts will also discuss AI regulatory frameworks and the changing landscape of search. Malta: The Global Gaming Powerhouse The CEO Chat Show: Leadership Insights AI Under the Microscope: Regulation and Responsibility Marketing Channels: Balancing Spend and Savings for 2026–2027 The CMO Review: Live Campaign Analysis SEO Trilogy Marketing in Action will transition from theory to practice, featuring interactive workshops where attendees can develop and test frameworks for immediate use. Participants will explore narrative-driven messaging, loyalty frameworks, and the psychological aspects of branding. Sessions will also demonstrate how AI and data can enhance campaign results and provide a competitive edge. Media & Messaging: Storytelling in a Regulated Era Player Retention and Loyalty: Maximizing Lifetime Value Branding and Psychology: Capturing Market Share AI and Data-Driven Marketing: Optimizing Campaigns Speakers appearing throughout the track include Sam Behar (Marketing Director, Sky Gaming), Sean Bianco (Co-Founder, Gain Change), Conrad Bugeja (Head of SEO at LiveScore Group), Brian Christopher (CEO & Creator, BC Ventures), Alina Famenok (Growth & Partnerships Expert, Former-CEO Already Media), Ivan Filletti (CEO, Gaming in Malta), Nikola Jellacic (CMO, Casumo), Jesper Kärrbrink (CEO, Immense Group), Karolina Moscicka (COO, BugsyEmpire), Francesco Postiglione (CEO, Casumo), Dmitry Starostenkov (CEO, Evenbet), and Marco Trucco (CMO, Immense Group). SBC Summit Malta 2026 is set for 28–30 April at the InterContinental Malta, expecting 6,000 industry professionals. The event also features tracks on product, regulation, affiliation, and leadership. Register for SBC Summit Malta The VIP Event Pass is available for €600, providing full access to the three-day conference and exhibition. Expo+ Passes are €150, while operators and affiliates can apply for complimentary entry via the official links. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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以色列表示,下令封鎖霍爾莫茲海峽的伊朗領導人在精準打擊中被殺
(SeaPRwire) - 以色列國防部長 Israel Katz 指出,伊斯蘭革命衛隊海軍司令 Alireza Tangsiri 在以色列的一次襲擊中被鎖定並擊斃。根據希伯來語翻譯,Katz 表示:「今晚,在一次精確且致命的行動中,以色列國防軍(IDF)消滅了 IRGC 海軍司令 Tangsiri 以及海軍指揮部的資深成員。這位直接負責在荷姆茲海峽進行佈雷並封鎖航運這一恐怖行徑的人,已經被鎖定並消滅。」Katz 指出:「這對目前統治伊朗的伊朗 IRGC 恐怖組織的所有高級官員傳達了一個明確的訊息:IDF 將會一個接一個地追捕並消滅你們。我祝賀 IDF 執行得非常完美。這對我們的美國夥伴來說也是重要的消息,這體現了 IDF 在重新開放荷姆茲海峽方面的協助,以及美國總統 Donald Trump 與總理 Benjamin Netanyahu 之間,以及我們兩國和兩軍之間的歷史性夥伴關係。」一位以色列高級官員向媒體表示,此次襲擊是基於美國和以色列的情報所執行。該官員指出:「伊朗革命衛隊海軍司令 Alireza Tangsiri 直接指揮了荷姆茲海峽——全球最重要的能源咽喉之一——的封鎖行動,他與其高級作戰領導層(包括情報和作戰負責人)在一個秘密海軍指揮中心遭到襲擊。這次精確打擊是基於美國和以色列的情報,並持續證明了我們深入滲透的能力。」美國總統 Donald Trump 在近四週前與以色列共同發動了針對伊朗的爭議性戰爭。Trump 在週四上午的 Truth Social 貼文中宣稱:「伊朗談判代表非常不同且『奇怪』。他們『乞求』我們達成協議,他們本應這麼做,因為他們在軍事上已被徹底摧毀,毫無翻身機會,然而他們卻公開聲稱只是『在審視我們的提議』。錯了!!!」他警告說:「他們最好快點認真起來,以免為時已晚,因為一旦發生那種情況,就『沒有回頭路了』,而且結果將會非常慘烈!」' Yael Rotem-Kuriel 對本報導亦有貢獻本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
Playtech Sees Revenue Decline Despite Growth in US Markets
(AsiaGameHub) - The most recent FY25 financial results from Playtech Group have shown that the company is lagging in B2B revenue during a period when it is moving away from B2C operations. B2B revenue from last year's trading amounted to €688.3m, a 9% decrease from the €754.3m recorded in 2024. Adjusted EBITDA fell by 36% to €141.4m compared to FY24's €222m, while post-tax profit was €44.2m – a 28% year-on-year decline. The key factor affecting performance was the revised Caliente Interactive agreement at the end of 2024, under which Playtech ceased receiving extra B2B service fees in the first half of 2025 and began receiving dividend payments as a 30.8% equity stakeholder from the second half onward. Strategic regional priorities In contrast to the B2B revenue figures, B2C operational revenue stood at €78.5m (FY24: €97.8m), influenced by the €2.3bn sale of Italian gambling major Snaitech to Flutter Entertainment, along with a further B2C scaling back in Germany through the sale of domestic brand HAPPYBET. Nonetheless, a significant bright spot for Playtech in FY25 was its advancement in North America. Revenue across the US and Canada surged by 71% year-on-year on a constant currency basis, rising from €29.8m to €48m. The company noted that this performance was fueled by strong activity from clients such as DraftKings, FanDuel, Hard Rock Digital, and Delaware North. Live Casino has emerged as a key driver for Playtech’s US operations, the company confirmed, with the number of live tables operated by the firm nearly doubling year-on-year across its studios in New Jersey, Michigan, and Pennsylvania. Turning to Latin America, the region was labeled a "core strategic priority" by company management, even as domestic revenue fell by 27% to €162m, directly attributed to the revised Caliente agreement and the introduction of VAT in Colombia. Still, the regulation of Brazil at the start of last year helped mitigate a more severe impact, with Latin America revenue actually increasing by 8% year-on-year when excluding Caliente. Colombia also remains a viable medium-term opportunity due to Playtech’s local partnership with Wplay and the potential for the government to reduce the 19% VAT on online gambling deposits to a 16% tax on a player’s GGR. Despite tax challenges, B2B revenue in Europe grew by 4% year-on-year to €207.4m. Poland, Spain, Greece, and France were identified as top-performing markets for Playtech throughout 2025. UK revenue, calculated separately from Europe, decreased by 6% year-on-year but retains key priority status for the Isle of Man-based company. The public Playtech Evolution AB dispute… The company also provided an update on its ongoing case with Evolution AB, stating: "Evolution has not sought permission from the New Jersey Court to add any group entity to the proceedings, and no claim has been served on Playtech plc or any of its subsidiaries." In October 2025, Stockholm-listed Evolution released a statement alleging that Playtech had hired Black Cube, an Israeli private intelligence firm that markets itself as specializing in "high-stake disputes." Playtech later acknowledged commissioning a private investigation into its competitor and stated it "stood by its decision" to do so. Evolution characterized the move as a "smear campaign," claiming the investigation—which purports to have uncovered evidence of the company operating illegally in jurisdictions including China, Iran, and Sudan between 2021-2023—aimed to damage its reputation and could cause "multi-billion-dollar" harm. Playtech, however, countered: "Evolution continues to avoid legitimate scrutiny instead of addressing longstanding questions about its conduct, including its decision to supply operators in illegal markets and support unlicensed operators in regulated markets." … which has contributed to a share price plummet The dispute did not sit well with the market, as Playtech shares dropped from 349.5p to 237.5p in the first five hours of trading on the day of the announcement. Its share price has generally trended downward over the past 12 months, declining by more than 50% during that period. The exception has been a positive trend since the start of the year. Even today, despite positive remarks from executives, significant progress in North America, and an upgrade to its expectations, the stock has fallen by 7.5% to £3.31. Its market capitalization remains just over £1bn. Upcoming and ongoing tax challenges, the current dispute with a rival, and declining revenue may be among the factors deterring investors from backing the widely discussed Isle of Man-headquartered company. Playtech’s position as a London-listed firm—specifically a FTSE 250 company—is an unenviable one amid such transformation, and it will aim to advance as outlined by executives to reverse steep drops in profit, revenue, and share price. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Lawmakers To Be Prohibited From Trading on Specific Prediction Markets
(AsiaGameHub) - Congress is considering new legislation that would prohibit Rep. Nikki Budzinski and other members of Congress from participating in prediction markets, specifically certain types of these markets. Prediction Markets and Members of Congress Targeted in the Same Bill The legislation, appropriately named the PREDICT Act, aims to prevent congressional members from trading on particular prediction markets. This latest proposal joins a growing list of similar legislative efforts. The measure is supported by Rep. Budzinski and Rep. Adrian Smith, representing the Democratic and Republican parties respectively, demonstrating bipartisan cooperation on issues like prediction markets. The full name of the PREDICT Act is the Preventing Real-time Exploitation and Deceptive Insider Congressional Trading Act, designed to tackle a major recent concern: the exploitation of insider and classified information for financial gain on these platforms. This action follows several questionable trades related to geopolitical events in Venezuela and Iran. Numerous lawmakers have expressed alarm about the potential sale of classified information to foreign enemies for profit, which could jeopardize national security and American citizens. Both Polymarket and Kalshi have quickly moved to restrict accounts suspected of making such bets, including at least one account that reportedly profited over $400,000 from the early-January U.S. (non-)military action in Venezuela. In an extensive statement, Budzinski commented: "Americans are weary of politicians leveraging their positions for personal benefit, and the growth of prediction markets has amplified these concerns. Recently, we've observed cases where obscure traders have earned huge profits on events from potential war with Iran to the duration of government shutdowns, which rightly raises questions about insider information usage." Insider Information. Threats to National Security and Profiteering Numerous legislators have demanded the elimination of prediction markets where participants might have advance knowledge of outcomes, plus the halt of markets trading on death, war, and crime outcomes – this is the DEATH BETS Act proposed by Rep. Mike Levin. Other legislators have taken an even stronger position against these markets, as Sens. Adam Schiff and John Curtis have introduced the Prediction Markets Are Gambling Act, which aims to completely ban contracts on sporting events. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Allwyn CFO: We are the cash leader in gambling and lotteries
Kenneth Morton, Group Chief Financial Officer at Allwyn International, firmly asserts that no competitor can rival the company's history of generating cash, especially following the completion of the OPAP merger this week. (AsiaGameHub) - The leadership of Allwyn International is convinced it has developed the most compelling investment proposition in the worldwide gambling sector, having become a publicly traded entity through its merger with OPAP. As of market close on Tuesday, March 24, Allwyn was operating as the globe's second-biggest lotteries and gaming firm, solidifying its standing among the premier publicly listed gambling companies. This deal will bring together Allwyn International and OPAP, the established operator of Greece's national lottery and retail betting network – representing the conclusion of a half-year strategic initiative to redefine the group's financial and corporate profile. Generating value within a transformed Allwyn Fundamentally, the updated Allwyn identity is characterized by its ability to generate cash, its extensive scale, and its operational consistency, all while strengthening its role as a major benefactor to charitable initiatives across its operational regions. Nevertheless, for Group CFO, Kenneth Morton, who provided an exclusive interview to SBC News after the merger's completion, the narrative goes far beyond mere size, encompassing elements of trust, distinctiveness, and enduring value generation. “We are not newcomers to this sector,” Morton stated, highlighting Allwyn’s long-standing collaboration with Athens-listed OPAP. “OPAP's investors are already familiar with our achievements. Overall shareholder returns have surpassed 500% since 2013.” Kenneth Morton, Allwyn CFO – Source: Allwyn He further noted that this strong performance stems from rigorous execution, which includes a twofold increase in OPAP’s EBITDA over the last half-decade. Significantly, this proven history has fostered substantial investor confidence in the recently merged entity, evidenced by over 93% of OPAP shareholders maintaining their investments. “We have generated considerable wealth for them – and that reputation is vital as we present the Allwyn narrative worldwide,” he remarked. Reimagining the lottery concept Morton has characterized Allwyn as a unique entity, standing apart from other publicly traded gambling firms. Originating in the Czech Republic with SAZKA, the group has developed into what he terms a singular presence within the industry – an operator that has successfully established a novel category by expanding and updating the lottery framework across various territories. “Our business is quite distinct,” he commented. “We have constructed something previously non-existent – a large-scale, lottery-focused platform.” This distinctiveness stems from a blend of robust retail presence, advanced digital capabilities, proprietary technological solutions, and growing content integration. The collective goal is to broaden the appeal of lotteries within today's entertainment environment. A core element of Allwyn’s investment argument is its capacity to provide both expansion and returns for shareholders – a equilibrium that Morton contended is unparalleled in the industry. He added: “Since 2019, we have virtually trebled the business's size across all key indicators. Concurrently, we have produced substantial cash flow and distributed considerable dividends.” According to Morton, this dual achievement reinforces Allwyn’s attractiveness in equity markets: “That represents a truly persuasive and appealing offer.” During his discussion with SBC, he characterized the company as an uncommon instance of a gaming enterprise that can expand its operations while simultaneously upholding financial prudence and providing steady returns. Diversification as a core strength Diversification stands as another key advantage of Allwyn’s updated PLC structure, especially pertinent amidst unpredictable and fluctuating market environments. “Among gaming stocks, we are among the most diversified,” Morton stated. “This is a significant benefit – both for mitigating risks and for future growth opportunities.” In contrast to operators with heavy reliance on individual markets or product categories, Allwyn’s multi-market, multi-channel framework offers a more stable earnings foundation while allowing agility to pursue fresh expansion prospects. The transformed Allwyn Moving forward, the company's aspirations reach far beyond Europe. Although OPAP and other European assets form a solid base, Morton pinpointed North America as a crucial strategic area for the operator, in addition to developing prospects in South America. He elaborated: “The gaming industry is seeing growing returns to scale. Competition is no longer solely against other betting providers – it's for consumers' time and finances against the broader global entertainment sector.” Within this landscape, triumph hinges on scale, technology, content, and brand – domains where Allwyn is assured it has already forged a substantial competitive edge. Notwithstanding the magnitude of the merger, Morton emphasized that the company's leadership perceives this transaction not as a conclusion, but as the commencement of a fresh chapter. “This is likely the most thrilling transaction we have undertaken,” he stated. “It positions us at a truly promising juncture in the group's evolution.” Allwyn’s attention now turns to implementing its subsequent phase of expansion. “We have established a robust foundation,” Morton concluded. “The objective now is to elevate the business to its next stage.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Gun Lake Casino Resort Awards Third $300K+ Jackpot in Five Months
(AsiaGameHub) - Gun Lake Casino Resort, a prominent casino in Michigan located in Wayland, has celebrated another significant win, marking the third occasion in five months that a jackpot exceeding $300,000 has been awarded. The casino confirmed this latest payout, with senior VP and general manager Brian Desorah reporting that the winner received their prize from the Ultimate Texas Hold’em game. This marks the first instance in 2026 of a table game jackpot reaching this substantial amount. The two preceding jackpots, both of which surpassed $500,000, were won on slot machines. The occurrence of two such large slot winners is understandable given that Gun Lake Casino Resort features over 2,500 slot machines, providing patrons with a wide selection. Desorah commented that the recent three jackpots awarded within a five-month span represent the most impressive streak he has witnessed in his thirty years of experience in the gaming industry. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
TrainwrecksTV Claims He Could Have Made $2 Billion From Affiliates but Chose Not To
(AsiaGameHub) - A review of TrainwrecksTV’s reported net worth reveals figures that may cause confusion. One report indicates a streaming deal valued at $360 million, spanning a period of 16 months. In a separate claim, the streamer asserts he is owed between $3 billion and $5 billion by a major international gambling company, a figure that is, to say the least, highly unlikely. Now, TrainwrecksTV has shared a new perspective on his financial decisions, stating that he could have generated up to $2 billion by incorporating affiliate codes into his streams but ultimately chose not to. Trainwreckstv returns after a 3-month hiatus and immediately goes on a rant about gambling streamers pushing affiliate codes pic.twitter.com/YkhWGi3Hei— ClipX (@ClipXClipX) March 24, 2026 Trainwrecks previously broadcast on Twitch, but was compelled to transition to Kick following Twitch's platform-wide gambling ban in 2022. Kick is widely recognized as being supported by the proprietors of Stake.com, and the platform has emerged as a significant global streaming entity, offering an alternative to Twitch. Trainwrecks elaborated that by refraining from using affiliate codes, he estimates he forfeited the opportunity to earn $2 billion. The streamer attributes this decision, in part, to ethical considerations regarding the use of affiliate codes, though observers note that he is reportedly compensated by at least one casino with which he collaborates. Recently, there appears to have been a rift between TrainwrecksTV and Stake, with the streamer hinting at a "streamers’ revolution." TrainwrecksTV seemed to express dissatisfaction with the platform, claiming he “played a role in its creation” and was now allegedly not receiving adequate compensation for his contributions. Furthermore, over the years, TrainwrecksTV has been documented as claiming involvement in the platform's establishment, at times suggesting co-ownership, although the company's official Wikipedia entry lists him as a "backer." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
逾90%伊朗飛彈被攔截,但危險失衡正在浮現
(SeaPRwire) - EXCLUSIVE: 隨著美國、以色列及盟軍持續攔截絕大多數伊朗飛彈與無人機,一份新報告與專家分析揭露了頭條新聞成功背後日益增長的憂慮:防禦系統本身的成本與可持續性。根據Digital從美國國家安全猶太研究院(Jewish Institute for National Security of America, JINSA)取得的報告,戰爭期間超過90%的伊朗投射武器已被攔截,這要歸功於多年協調建立的分層區域防空系統。但在這項成功背後,存在著不斷擴大的不平衡,可能影響衝突的下一階段。報告強調一個關鍵趨勢:伊朗最便宜的武器被證明是最具破壞性的,且正在耗盡昂貴的美國與以色列攔截彈。整合美國、以色列與阿拉伯系統的當前防空架構,已被證明在阻止來襲威脅方面非常有效。早期預警系統、共享雷達覆蓋與前置資產讓多國得以合作擊退伊朗飛彈與無人機。在週三的新聞簡報中,新聞秘書卡洛琳·萊維特(Karoline Leavitt)表示:「迄今為止已打擊超過9,000個敵方目標……伊朗的彈道飛彈攻擊與無人機攻擊下降了約90%」,她補充說,美軍還摧毀了超過140艘伊朗海軍艦艇,包括近50艘布雷艦。根據JINSA的報告,戰前美國部署的大量資產——包括終端高空區域防禦系統(Terminal High Altitude Area Defense, THAAD)、飛彈連、愛國者(Patriot)系統、兩個航母打擊群及約200架戰鬥機——幫助抵禦伊朗的初始齊射並維持高攔截率。但JINSA外交政策副主任暨報告作者阿里·西庫雷爾(Ari Cicurel)表示,只關注攔截百分比會忽略更大的格局。西庫雷爾告訴Digital:「整體高飛彈與無人機攔截率很重要,但只說出了部分事實。伊朗參與這場戰爭時有一個蓄意計畫,要摧毀讓那些攔截成為可能的架構。它攻擊能源基礎設施以擾亂市場,並使用集束彈來提高命中率。」國家安全研究協會(Institute for National Security Studies)中東與國家安全專家、大西洋理事會(Atlantic Council)非駐會研究員丹尼·西特羅維奇(Danny Citrinowicz)表示,這種不平衡是問題的核心。 他告訴Digital:「這個等式需要改變。伊朗發射的無人機成本約3萬美元,而我們卻用數百萬美元的飛彈來攔截它們。這個差距非常有問題。」他補充說,同樣的動態也適用於彈道飛彈。他說:「在伊朗製造一枚飛彈可能需要幾十萬美元,而攔截彈則要數百萬美元,尤其是像「箭式」(Arrow)這類系統。製造飛彈比建造攔截彈更容易、更快。這不是秘密。」這種成本不平衡引發了更廣泛的憂慮:攔截彈耗盡。JINSA的報告警告,該地區的庫存已面臨壓力。一些海灣國家已使用了相當一部分的攔截彈庫存,估計顯示巴林可能已消耗了高達87%的愛國者飛彈,阿拉伯聯合大公國與科威特使用了約75%,卡達使用了約40%。 以色列也面臨日益增加的壓力。儘管官員尚未公開確認庫存水平,報告指出了配給的跡象,包括決定不攔截某些集束彈威脅以保存更先進的攔截彈。西特羅維奇表示,戰爭持續越久,這種動態就越尖銳。他說:「我們現在已進入戰爭數週,即使齊射規模有限,隨著時間推移,攔截彈的問題變得更為重要。」伊朗已相應調整戰術,從大規模齊射轉為更小、更頻繁的攻擊,旨在保持持續壓力同時逐漸耗盡防禦資源。這些持續的齊射,即使規模有限,也迫使防禦者保持高度警覺並持續消耗攔截彈,加速耗盡本已有限的庫存。報告強調,與彈道飛彈相比,無人機帶來了獨特的挑戰。不同於依賴大型發射器並留下可偵測痕跡的飛彈,無人機可從移動平台發射,並能以低高度飛行,使其更難被雷達系統偵測。例如,「沙赫德-136」(Shahed-136)無人機重約200公斤,從安裝在皮卡車上的傾斜軌道發射,此後操作人員可迅速轉移。報告指出,這種更簡單的發射方式讓伊朗更容易在壓力下分散、隱藏與射擊。伊朗還吸收了烏克蘭戰爭的經驗,部署更先進的無人機,包括由光纖電纜引導、不受電子干擾影響的無人機,以及由噴射引擎驅動的更快變體。這些創新使攔截時序變得複雜,並增加了成功打擊的可能性,即使對抗原本有效的防禦系統也是如此。儘管面臨這些挑戰,報告強調防禦架構並未失敗。西庫雷爾說:「架構仍然維持,但軌跡正朝錯誤方向前進。要逆轉這種趨勢,需要將資產轉移到壓力最大的地方,更積極地追擊伊朗發射器與無人機,以及護送船隻穿過波斯灣。」即使攔截率很高,攻擊的更廣泛影響仍在顯現。伊朗對能源基礎設施與航運的攻擊推高了油價,並中斷了霍爾木茲海峽的交通,這表明僅靠防空無法防止經濟與戰略後果。浮現的畫面不是防禦失敗,而是系統面臨日益增長的壓力。只要伊朗能比美國、以色列及其盟友更快生產廉價無人機與飛彈,平衡可能逐漸轉移。西特羅維奇說:「只要戰爭持續,關鍵問題將是伊朗能否比我們更快生產飛彈。」本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
Banijay anticipates reaching €10bn revenue by 2029 after major acquisitions
(AsiaGameHub) - Banijay Group has outlined an ambitious growth strategy to achieve €10bn (£8.65bn) in revenue by 2029, following two major transactions. The France-headquartered entertainment conglomerate confirmed that its acquisition of Tipico Group and the merger of Banijay Entertainment with All3Media will reshape its business portfolio across content, live events, and gaming. Both transactions are anticipated to conclude in 2026, pending regulatory approvals. On a pro forma basis, the expanded group is projected to generate approximately €7.4bn in revenue, €1.6bn in adjusted EBITDA, and €1.2bn in adjusted free cash flow. Chief Executive Officer François Riahi characterized the company’s recent advancements as a “step-change” in its positioning. “With a significantly strengthened platform spanning content, live, and gaming, we are constructing an unmatched global entertainment powerhouse, ideally positioned to seize long-term industry growth and consolidation opportunities,” he stated. “The signing of these two transformative deals marks a pivotal step in our development. We are transitioning to a stronger, more robust, and cash-generative platform. “Building upon this momentum, our revised outlook reflects both the strength of our platform and our confidence in delivering sustained growth, strong cash generation, and long-term value creation for our shareholders. By 2029, driven solely by organic growth, we will be a roughly €10bn revenue group.” Banijay’s gaming focus Gaming will occupy a central role in the new structure, making up over half of the group’s EBITDA, propelled by the integration of Tipico. The company will merge its Betclic brand—one of the most prominent in its home market—with Germany’s Tipico, forming a company projected to generate over €3bn in revenue. Banijay anticipates robust growth across both core divisions – Banijay Gaming and Banijay Entertainment – by 2029. The gaming business is projected to grow at approximately 10% annually, while the entertainment segment is expected to achieve steady mid-single-digit growth. Overall, the group aims for over 7% annual EBITDA growth, along with double-digit earnings per share growth. This strategy reflects a broader shift toward integrating content and betting, enabling Banijay to monetize its intellectual property across various channels, such as digital and live experiences. A recent media expansion Tipico anticipates generating approximately €100m in synergies over time, while the All3Media merger is projected to add an additional €50m within the first year post-completion. The latter transaction was announced just at the beginning of this month—only days before it published its full annual results. Banijay and RedBird IMI have agreed to merge the London-based business with Banijay Entertainment in a 50-50 joint venture. This is poised to create one of the world’s largest independent content producers, as evidenced by the figures it would have hypothetically generated in 2024. On a pro forma basis, the combined group would have generated over €4.4bn in revenue and €690m in adjusted EBITDA. In addition to growth, the group is indicating a focus on shareholder returns, with plans to gradually increase dividends over the next four years. It also plans to distribute a €400m special dividend upon completion of the All3Media transaction, subject to shareholder approval. Looking forward, Banijay’s strategy centers on three priorities: organic growth, unlocking synergies across its expanded operations, and selective acquisitions. The company also intends to invest in AI and technology to drive product innovation and enhance user engagement. Plans in a heavily regulated jurisdiction Banijay stated that its 2026 guidance is largely aligned with its longer-term targets, with mid-to-high single-digit EBITDA growth anticipated, though this will be marginally lower following the impact of tax hikes in France. Retail sports betting taxes in France have risen to 42.1%, online sports betting taxes from 54.9% to 59.3%, and online poker is now taxed at 10% of GGR (up from 0.2% of stakes). There have also been discussions about regulating online casinos, which would presumably also face heavy taxation. Banijay’s revenue increased by 10% to €1.59bn in 2025, and while this remains an impressive figure compared to some, the company still has a distance to cover to reach the 11-digit mark, especially amid these headwinds. However, with the ongoing integration of Tipico and All3Media, it has further diversified and believes it is now better positioned to navigate the ever-evolving industry and deliver growth over the coming years. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
NBA Moves Toward Expansion, Targeting Las Vegas and Seattle
(AsiaGameHub) - National Basketball Association owners have indicated their readiness to consider the addition of new franchises to the league's current 30-team structure. During the NBA Board of Governors meeting held on March 24-25, when votes were cast, the cities of Las Vegas and Seattle were prominently mentioned as the most probable candidates for expansion. “I think Seattle and Las Vegas, in terms of their history and support of NBA basketball, are unique in terms of available markets in the US right now,” NBA Commissioner Adam Silver stated, further elaborating, “No knock on any other markets. Those are just the markets we’re focused on.” No Surprise The prospect of NBA expansion has been a topic of discussion for years, with growing momentum. While the official process has now commenced, the outcome remains uncertain. For Seattle, this potential expansion carries significant emotional resonance, given the city's experience of losing the Seattle SuperSonics in 2008, when the team relocated to Oklahoma City and became the Oklahoma City Thunder. Fans in Seattle have been anticipating the return of NBA basketball ever since. Local support has remained strong, and the city continues to be one of the largest US markets without a professional basketball team. Concurrently, Las Vegas has steadily evolved into a major sports destination, partly due to the NBA hosting its Summer League there for many years, establishing it as a crucial event for players, coaches, and executives. The presence of established teams like the Raiders and the Golden Knights in the city suggests that the addition of an NBA franchise would be a logical progression. Exploratory Phase However, expansion is not yet guaranteed, as the league has only authorized an exploratory phase. This means that prospective ownership groups must now submit comprehensive proposals, detailing plans for arenas, financial structures, and long-term viability. The NBA will also assess the broader implications of expansion, including how the addition of new teams might affect player distribution and competitive balance within the league. Expansion fees are anticipated to be at least $6 billion per team, with industry insiders and ESPN projecting figures ranging from $7 billion to $10 billion. If approved, the new teams could potentially begin play as early as the 2028-29 season. Furthermore, the addition of two Western Conference teams would necessitate the relocation of one existing franchise to the Eastern Conference to maintain conference balance. Cities such as New Orleans, Memphis, or Minnesota are among those that could be considered for such a move. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Texas’s The Lodge Closes Indefinitely, Staff Laid Off After Raid
(AsiaGameHub) - In a heartfelt letter emailed to employees, The Lodge Card Club in Round Rock, Texas stated it would “close indefinitely”. As a result, the card room had to lay off all its staff due to ongoing legal pressure from authorities. The club was first shuttered on March 10 when the Texas Alcoholic Beverage Commission (TABC) carried out a controversial raid during which it seized various items of alleged evidence and froze assets. “Incredibly Difficult Decision” Well-known poker pros Doug Polk, Andrew Neeme, and Brad Owen count among the club’s owners, with Polk, Jake Abdalla, and Jason Levin serving as majority owners and Neeme and Owen as minority investors. In what he called “the hardest message I’ve ever had to write”, Levin formally announced that the poker room would remain closed and all employees would lose their jobs. “While no charges have been filed, and we stand by the club’s history of operating with complete integrity and within Texas law, the Williamson County District Attorney’s Office has made it clear to our attorneys that they believe The Lodge’s current business model violates Texas law,” the letter stated. “For this reason, we can’t reopen. Doing so would risk another raid by authorities, seizure of additional cash and assets, and possible arrests,” Levin added plainly. Levin also noted they’d received no “indication” about when the investigation might conclude, leaving them with “no other viable path forward at this time.” “As a result, we have no choice but to make the extremely tough decision to lay off our entire team. We hope you know how much each of you means to us, and as we hold out hope for a favorable outcome, if we’re ever able to reopen, we plan to welcome you back with open arms,” Levin reassured staff. “You Made This Place What It Was” “Each of you helped turn that vision into reality. From front desk staff to porters, dealers, managers, and production team, every detail, every interaction, every long day and late night combined to create something truly special. You made this place what it was—not the building, not the brand, but you,” Levin added. The raid and subsequent closure were rooted in Texas’ gambling regulations and the “social poker club” model, which lets poker clubs operate in a gray area by offering peer-to-peer games instead of traditional gambling. Rather than taking a cut of pots, these clubs charge either hourly seat rental fees or memberships. PokerNews has obtained, however, an affidavit alleging the now-shuttered club is linked to several potential violations, including organized criminal activity, money laundering, and illegal gambling. The document states approximately $1.35 million in deposits were marked as “suspicious”. The same was true for several financial transfers between business-related accounts. Additionally, the document references an undercover operation in which agents visited the club and played poker multiple times.The investigation will continue without a clear end date. Meanwhile, The Lodge’s sister location in San Antonio remains open. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Malta Considers First EU Regulatory Framework for Prediction Markets
(AsiaGameHub) - Malta is weighing a new regulatory move that could position it at the leading edge of a fast-growing digital finance segment. The government has launched an assessment of how to roll out a legal framework for prediction markets, a sector that is gaining momentum and attracting rising attention from both investors and regulators. Malta Looks Into Regulating Prediction Markets to Drive Innovation Economy Minister Silvio Schembri noted that authorities are examining how these platforms can be governed to support new ideas while upholding robust oversight. Per local media outlet Lovin Malta, he stated that prediction markets represent a promising opportunity, as long as they operate within a structured, transparent legal environment. Prediction markets let participants trade based on the results of real-world events ranging from political elections to economic indicators and sports outcomes. This model turns forecasting into a tradable asset category. The concept has gained popularity in the United States in recent years, where platforms have recorded notable growth. Kalshi is one of the leading players in the space, operating under regulatory supervision and reaching a valuation in the multibillion-dollar range. Alongside competitors including Polymarket, the sector notched up tens of billions of dollars in trading volume in 2025, a figure that underscores its growing scale and appeal. Malta Targets Robust Compliance in the Rapidly Expanding Prediction Industry Despite this growth, the legal standing of prediction markets remains ambiguous in many regions. Across the European Union, rules vary from country to country, and there is no harmonized framework to govern this activity. Some jurisdictions have put restrictions in place, while others are still evaluating whether these platforms should be classified as financial instruments, gambling services, or a hybrid of the two. Malta’s focus on the sector follows a familiar pattern. The country established itself as a trailblazer in online gaming regulation, and later rolled out early legislation for blockchain and cryptocurrency businesses. These moves helped attract international firms and cement its reputation as a hub for digital innovation. Officials are now exploring whether a comparable approach could work for prediction markets. By setting clear rules, Malta could provide companies with legal certainty and access to the wider European market. The government’s stance makes clear that user trust and investor protection will remain core to any future framework. The timing is opportune, as global demand for prediction-based trading continues to rise. While discussions in Malta are still in their early stages, the initiative signals an intent to anticipate industry trends rather than react to them after they have already taken hold. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
UK Maintains Horse Racing Levy Unchanged, Angering Industry
(AsiaGameHub) - The UK government has decided to maintain the Horserace Betting Levy at its current rate following the completion of a long-anticipated review. However, the decision has drawn criticism from racing organizations. UK Maintains 10% Levy on Horse Racing Bets Ian Murray announced the decision in Parliament, sharing the findings from a review conducted by Baroness Twycross. Ministers determined that the existing 10% levy on bookmakers' profits from British horseracing will continue without immediate changes. This levy applies to operators earning over GBP 500,000 ($667,878) from bets placed on domestic racing. The Horserace Betting Levy Board uses these funds to support breeding, veterinary research, and overall sport development. Last year, revenues amounted to GBP 108 million ($144.2 million), a slight increase from the previous year. According to the government, stability within the broader gambling sector was a significant factor in this decision. Recent adjustments to betting duties were cited as reasons to avoid further regulatory shifts. Officials also rejected proposals to extend the levy to cover bets on international racing, stating that the current system adequately reflects the connection between bookmakers and British racing. UK Horse Racing Faces Funding Concerns Amid Policy Dispute Horse racing is a vital component of the UK’s sporting heritage, attracting substantial crowds and international attention through major events like the Grand National and Royal Ascot. Ministers emphasized their ongoing support for the sport and highlighted initiatives aimed at improving governance, race scheduling, and animal welfare. However, the response from the British Horseracing Authority has been negative. Chief executive Brant Dunshea voiced disappointment with both the duration of the review and its outcome. He noted that the sport had spent years collaborating with policymakers and presenting evidence that its betting-related financial returns are insufficient to cover escalating operational expenses. Dunshea also drew attention to a difference between Britain and other prominent racing countries, observing that nations like France and Ireland generate a larger portion of betting revenue for their racing industries. In contrast, he argued, the actual financial benefit to British racing remains low. The BHA also expressed concerns regarding regulatory measures such as affordability checks for gamblers. Dunshea cautioned that stricter regulations could drive bettors to unregulated markets, which would decrease funding for racing and also affect tax revenues. The government maintains that ongoing collaboration between the betting and racing industries is crucial for long-term viability. Nevertheless, the recent decision appears to have heightened tensions, with industry leaders urging a reconsideration of policies they believe will significantly impact the sport's financial future. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
亞馬遜悄然推出年度最瘋狂的生存驚悚片
Prime Video(SeaPRwire) - 當你讓一群不合群的芭蕾舞者對上一群無情的雇傭兵時,會發生什麼事?根據維琪·朱森的全新動作驚悚片《致命芭蕾》,結果可能並非你預期的那場大屠殺。這部新的 Prime Video 電影於 3 月 13 日在西南偏南(SXSW)影視節上舉行了盛大的首映,故事講述一個芭蕾舞團在前往布達佩斯參加比賽的途中巴士拋錨,迫使她們在一家可疑的路邊旅店尋求庇護。嗯,與其說是旅店,不如說是一座莊園——一個搖搖欲墜的王國,由鄔瑪·舒曼飾演的 shady 黑幫老大德沃拉·卡西默統治,她一方面控制著她嗜血的手下,一方面為自己昔日芭蕾舞者的輝煌歲月建造了一座令人毛骨悚然的祭壇。芭蕾舞者們——Bones(梅西·齊格勒飾)、Princess(拉娜·康多飾)、Zoe(艾莉絲·阿帕托飾)、Chloe(米莉森·西蒙斯飾)和 Grace(阿凡提卡飾)——對這奇怪的環境感到不安,但還是接受了主人的款待……直到她們的教練索娜小姐(莉迪亞·倫納德飾)被一名嗜殺成性的手下殘忍殺害。從那時起,《致命芭蕾》就成了一場不間斷的殺戮盛宴,但方式卻出乎觀眾意料。倒下的不是纖弱的芭蕾舞者,而是那些手持手槍的爪牙和黑手黨分子。而舞者們,僅憑藉她們的舞技和幾片精準放置在舞鞋中的刀片,便取得了勝利。「芭蕾舞者是脆弱的象徵,那完美的白色芭蕾舞裙,」《致命芭蕾》導演維琪·朱森告訴《Inverse》。「而這部電影就是要顛覆這一點。」朱森自稱小時候是個假小子,與從自身芭蕾舞經歷中汲取靈感的編劇凱特·弗羅因德相比,她對芭蕾舞領域的經驗不多。因此,在為電影做準備時,朱森花了一些時間在倫敦的皇家歌劇院與一些首席芭蕾舞者相處。「我那時想,『我只是想了解這有多瘋狂。這到底有多荒謬?』」朱森回憶道。「而她們說,『我們的身體就是我們的盔甲。這是一種超能力。』」朱森將這種「超能力」融入了電影本身。當女孩們意識到自己與一群職業殺手一同被困在一座如迷宮般的莊園裡時,她們明白能拯救她們的只有自己。於是她們求助於本能。當一名手下抓住 Bones 時,她做了一個單足旋轉,隨即轉為一記迴旋踢。女孩們用來軟化舞鞋的美工刀片成了她們的武器,而一次偶然的意外,一片刀片卡在了 Bones 的舞鞋中,讓她的迴旋踢更具威力。當 Bones 遭到一名手下折磨,對方拔掉她的腳指甲時,她竟當面大笑——在艱苦的練習中,她經常失去腳指甲;這就叫作芭蕾舞者的日常。「她們所有的武器都來自芭蕾舞袋,還有你可以用來製作爆炸裝置的蟲漆,」朱森說。「這不是《捍衛任務》。為了讓觀眾能夠信服,我當時想,『我們必須相信這些東西的來源。』所以它必須源自舞蹈。打鬥可以很混亂。」鄔瑪·舒曼飾演芭蕾舞團所處可疑旅店的老闆。 | Prime Video為了讓打鬥場面盡可能逼真且精彩刺激,朱森與 87 North Productions 合作,這家製片公司由《捍衛任務》的大衛·雷奇創立,並製作了《無名弒》、《子彈列車》和《特技玩家》等動作片。憑藉 87 North 的特技協調員和來自皇家歌劇院的芭蕾導演威廉·塔克特,他們開創了一種新的武術形式,足以媲美《捍衛任務》的「槍拳道」,並將其命名為「芭蕾拳」。「我們想讓它感覺非常真實,而且就是那種臨時拼湊的感覺,是一個女孩只為生存而戰,」朱森說。「因此,我們可以見證芭蕾拳的誕生,因為當你被逼到牆角,面臨真正的生死關頭,你就會進入求生的肌肉記憶。而她的肌肉記憶恰好就是這位訓練有素的芭蕾舞者,基本上就像一名頂尖運動員。」這一切在電影的核心打鬥場景中達到了高潮,芭蕾舞者們在旅店寬敞的酒吧裡被逼入絕境,必須齊心協力對抗一整群的打手。而此前一直摩擦不斷的舞團——尤其是態度粗魯的領隊 Bones 和被寵壞的富家女 Princess——終於能夠同心協力,運用她們的芭蕾舞套路擊倒爪牙(並借助前述的舞鞋刀片)。最終呈現的是一場令人血脈賁張的打鬥場面,這得益於敬業的演員陣容(其中齊格勒和康多受過古典芭蕾訓練)、芭蕾替身和特技替身的共同努力。「我們拍攝酒吧打鬥前的最後一次排練,是由所有的芭蕾替身為我們完成的。她們每個人看起來都像藍波,」朱森說。維琪·朱森與《致命芭蕾》的演員陣容。 | Daniel Boczarski/Getty Images Entertainment/Getty Images但朱森確保盡可能少地更換演員——每個人都事先參加了芭蕾舞集訓營,並且「盡可能努力訓練」,朱森說。「我們真的只有在需要立足尖跳舞時才使用替身。」最終的成果相當流暢無縫,這讓朱森能夠真正觸及她希望《致命芭蕾》成為的樣子:「你會得到這種脆弱與殘暴的混合體,」她說。「而這其中存在一種有趣的對比,我認為這傳達了女性主義和打破父權大門的意涵。」但朱森感到驚訝的是,舞蹈與動作之間的連結,在許多其他電影(除了少數如《捍衛任務》衍生電影《芭蕾復仇者》之外)中卻鮮少被探討。「很多武術都與舞蹈有關聯,而我認為芭蕾只是尚未被充分探索而已,」她說。Pretty Lethal 現正於 Prime Video 串流播出。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
Ebony Kenney Becomes the Most Accomplished Female Player in Triton Poker History
(AsiaGameHub) - Americas Cardroom Pro Ebony Kenney has achieved the distinction of becoming the most accomplished female player in Triton Poker history, continuing her impressive performance at the elite levels of the game. Kenney's ascent in the Triton arena has been characterized by consistent achievements. She made a significant breakthrough at the 2022 Triton Super High Roller Series, securing a 5th-place finish in the $200,000 Coin Rivet Invitational, which earned her $1.7 million—a notable sum for a woman in poker history. Following this success, she achieved another 5th-place finish in a $25,000 event, earning $240,500. More recently, in 2025, she secured a runner-up position in a $15,000 High Roller, taking home $614,500. Throughout her career, Kenney has amassed over $3.3 million in live tournament winnings, demonstrating a consistent presence in high-stakes competitions. She has also been among the pioneering women to participate in Triton's most exclusive invitational tournaments. Now, she is focused on building upon this success. Kenney has successfully bagged chips and is positioned in 10th place heading into Day 2 of the $40,000 Mystery Bounty, remaining a strong contender for another deep run. “Ebony continues to raise the bar—not just for women in poker, but for everyone competing at the highest level,” stated Americas Cardroom CEO Phil Nagy. “She’s proving, again and again, that she belongs in the biggest games in the world.” Day 2 was scheduled for Friday, March 20, 2026. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
本年度最古怪的撒旦驚悚片是一場狂亂的血腥盛宴
New Line Cinema(SeaPRwire) - 娛樂是電影中不可或缺的情感。如今似乎越來越少人能在電影中找到這種感覺,而那些能營造娛樂氛圍的作品,也遠不如正經肅穆的同類型電影獲得那麼多讚譽。這實在令人惋惜:坐在黑暗電影院裡,和一群志同道合的陌生人一起歡呼吶喊時湧現的腦內啡快感,正逐漸被低估。但我們現在比以往任何時候都更需要這種感覺。它抵禦了尷尬或壓抑,有時甚至超越了電影的可預測性。這句話對導演基里爾·索科洛夫(Kirill Sokolov)的英語首作《他們將殺死你》(They Will Kill You)來說尤其貼切。在許多方面,這更像是一部圖像小說而非電影:索科洛夫似乎鐵了心要打造本世紀最帥氣、最瘋狂的驚悚片,而他大致成功了。扎齊·貝茨(Zazie Beetz)飾演的大膽女主角衝破電影般的分鏡畫面,喚起了《雪血女》(Lady Snowblood)、《狐狸布朗》(Foxy Brown)和《活死人黎明》(Dawn of the Dead)的集體精神。這位俄羅斯導演也自豪且強烈地將他的影響投射在每一幀畫面中,而這些影響並不止於啟發昆汀(Tarantino)之類導演的磨房電影經典——或昆汀本人的作品。《他們將殺死你》也大量借鑒了山姆·雷米(Sam Raimi)的風格,他將低俗搞笑與血腥場面結合的另類手法,正是這部電影成功的關鍵。此外,「女孩對抗撒旦教團」的設定,也直接讓人聯想到2019年的《致命遊戲》(Ready or Not)。是的,這無疑會讓你想起其他(有人可能會說更好的)電影。但它也懂得觀看一切可能出錯的事物轟然失控時那份扭曲的快感。拯救《 उनके將殺死你》免於徹底「炒冷飯」的部分原因,是它強大的「最後的女孩」角色。鮮少見到黑人女性在這樣的動作片中擔任核心,但索科洛夫與扎齊·貝茨的合作簡直是黃金組合——她完美平衡了機智幽默的角色與復仇天使的氣質。她飾演的亞細亞·里夫斯(Asia Reaves,或者說,我下個萬聖節的服裝有着落了)一生都在保護妹妹瑪麗亞(Maria)免受虐待父親的摧残;電影開場的回憶片段揭示了她為爭取自由能做到何等地步。當父親發現她們企圖逃家時,她當場開槍擊斃父親,但警察到場時她卻毫不猶豫地棄瑪麗亞而去。她為這個錯誤付出了十年監獄代價,在獄中她銳利地磨練技能。當她抵達維吉爾大廈(Virgil)——這座紐約古老高樓據稱已成長後的瑪麗亞(《職場新鮮人》Industry的邁哈拉(Myha’la)飾演)當女傭的地方——時,這些技能將派上用場。從亞細亞假扮溫馴的新女傭邁入大門的那一刻起,維吉爾大廈是邪惡淵藪這件事就再明顯不過。大廈外牆佈滿惡魔紋飾,大門安裝的鎖具更像是銀行保險庫才會有的。大廈管理員莉莉(Lily,帕特麗夏·阿奎特(Patricia Arquette)飾,帶着柔和的愛爾蘭腔)同樣可疑,亞細亞在大廳遇到的住戶們也是如此。幸好索科洛夫毫不浪費時間揭露維吉爾的真實面貌,而亞細亞早已準備好奮力突圍即將降臨的地獄考驗。她幾乎沒睡上一覺,一群披着雨披、戴着豬頭面具的教團成員就潛入她的房間,試圖將她獻祭。但當她拿到藏在衣櫃裡的武器——一把大砍刀、霰彈槍和幾把生鏽的刀——時,局勢瞬間逆轉:與其說她被困在這座死亡陷阱,不如說是她的俘虜們被困住了。撒旦教團的設定獲得了《樂一通》式的搞笑升級。 | New Line Cinema《他們將殺死女孩》在首場華麗打鬥中全情投入,享受着飛濺的人頭與炸成血漿的四肢。在其他電影中可能是恐怖的身體 horror 場景,在這裡卻是完美的笑點:被槍擊的軀體劇烈撞向螢幕,被砍劈的軀體噴灑出血泉。關鍵的是,這些教團成員即使與亞細亞激戰後仍能站起來。他們與撒旦的交易讓他們永生不死,這讓索科洛夫能讓希瑟·葛拉漢(Heather Graham)和湯姆·佛頓(Tom Felton)等大咖在越來越殘酷的打鬥中多次登場。導演還樂此不疲地測試這種永生的極限,將《他們將殺死你》推向卡通化領域。其中一幕,一具軀體缺少頭顱仍搖搖晃晃前進(這是電影中最讓人發毛卻也讓人爆笑的時刻之一);還有一顆離體的眼球——在一記慘烈的頭部槍擊後與主人分離——在維吉爾大廈裡滾動,監視亞細亞的動向。這些透過實體特效呈現的視覺笑料,讓《他們將殺死你》與其模仿的電影相比更具特色。可惜這樣的創意還不夠多:這部電影最大的缺點,可能是它無法在拼貼風格中展現更多獨自性。索科洛夫顯然熱愛通俗題材與特殊情景,但單單把這些雜亂的故事丟進攪拌機並調到「愛的致敬」檔,似乎還不夠。這種錯失的機會,最明顯體現在電影不願為維吉爾大廈添加的不僅是「地點感」,更是「真正的個性」。當亞細亞尋找瑪麗亞時,電影曖昧地致敬了《全面攻擊》(The Raid),而她的嚮導——脾氣暴躁的清潔工雷(Ray,帕特森·喬瑟夫(Paterson Joseph)飾)告訴她,維吉爾大廈每一層都代表一種致命罪惡。電影在某一層(本질上就是一場大型亂交派對)輕鬆地賺了個笑點,但並未深入解構。我們不免會想,如果更徹底地探索這個世界會是什麼模樣——但《他們將殺死你》必須找到這個故事的核心,因此這種模糊性很容易被原諒。《他們將殺死你》或許需要更多獨特性,但它憑着力道十足的核心彌補了這一點。 | New Line Cinema如果沒有奮戰的強烈動機,這部電影的任何部分都無法成立,而索科洛夫透過亞細亞對瑪麗亞的責任提供了這一動機,將超自然的荒誕與姐妹間的糾結情感紮根現實。貝茨咬緊牙關、態度強勁地撐起《他們將殺死你》,但邁哈拉則以更沉靜、脆弱的表演為電影注入了一份纖細靈魂。與《致命遊戲》的關聯,一度在頑強生存者與被遺棄家人的拉扯中浮現,但《他們將殺死你》以更精良的手法處理了這段關係。當亞細亞手持燃燒的斧頭,在漆黑房間裡對抗十二名綁架瑪麗亞的維吉爾教團成員時,場面無疑帥氣至極。但你也會關心這些角色——與他們的敵人不同,他們並非無敵。這裡的歡樂與刺激可能是我們今年能見到的最佳表現,而儘管有各種缺點,它也有足夠的核心支撐起這一切。《他們將殺死你》(They Will Kill You)於3月17日在西南偏南影展(SXSW)首映,將於3月27日院線上映。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
HBO哈利·波特影集預告證明其多此一舉
HBO(SeaPRwire) - 即使一個故事已經被改編成電影,也不代表它不能再被改編成影集。以2000年代最受歡迎的兒童讀物系列之一為例:雷蒙尼·史尼奇的《波特萊爾大遇險》。該系列書籍在2004年被拍成電影,擁有包括金·凱瑞、裘德·洛和梅莉·史翠普在內的豪華陣容,但好的卡司並不等於好的改編。這部電影以一種混亂的方式將前三本書的情節硬湊在一起,而其餘10本書則完全未被改編,直到Netflix宣布推出由尼爾·派屈克·哈里斯主演的影集改編版。但對於2000年代最受歡迎的兒童讀物系列:《哈利波特》,情況卻非如此。七本書被改編成八部賣座大片,幾乎每一個轉折起伏,除了少數幾個幽靈外,都被搬上了銀幕。但儘管如此,HBO仍然決定批准一項龐大、為期多年的計劃,要再次將這些書籍改編成串流影集。現在,我們首次看到了這個新的霍格華茲,而它看起來……一模一樣。請看下面的預告片:預告片展示了你對《哈利波特》改編作品所期待的一切:哈利(多米尼克·麥克勞克林飾)收到霍格華茲入學信;他遭受阿姨、姨父和表哥的霸凌;海格(尼克·弗羅斯特飾)告訴哈利關於他父母的事;以及大量哈利發現霍格華茲魔法的場景。問題在於,所有一切都熟悉到顯得冗餘。霍格華茲有著同樣霧氣籠罩的城堡氛圍,學生們的童稚驚奇感十足,魁地奇場景看起來充滿動作感。事實上,最明顯的差異似乎是飾演霍格華茲教職員的美國演員數量(約翰·李斯高和珍妮·麥克蒂爾,我就是在說你們)。粉絲可能會說,電視影集允許更忠實的改編,但即使這一點也不完全正確——哈利的眼睛像電影裡一樣是藍色的,而不是像書中描述的那樣是綠色的。甚至連標題都令人困惑:這部影集的第一季命名為《哈利波特與神秘的魔法石》,儘管這並非美國使用的書名。這難道只是為了在HBO Max明天於英國和愛爾蘭上線前,討好英國觀眾的一種方式嗎?我們看到的《哈利波特》影集越多,就越覺得它只是對電影的翻炒。 | HBO在某個時間點,我們必須正視房間裡的大象:這部影集感覺像是來撈錢的,而且我們可以肯定這筆錢的一部分會流入J·K·羅琳的口袋。羅琳已成為反對跨性別權利的激烈活動家,她還協助英國最高法院以一種抹殺跨性別女性合法性的方式來定義「女性」——所有這些行為都玷汙了《哈利波特》的遺產。也許第一次,《哈利波特》是一個有趣的電影傳統。但這一次,它是一個模仿者,一部相似到詭異的串流節目,且不幸地充滿了政治包袱。也許有些粉絲會為了懷舊而將道德放在一邊,但直接重看電影要容易得多。《哈利波特與神秘的魔法石》將於2026年聖誕節在HBO首播。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
迪士尼剛剛退出了一項有爭議的AI交易
Shutterstock(SeaPRwire) - 自從AI生成內容進步到足以逼真呈現Will Smith吃義大利麵盤子的畫面後,好萊塢便一直在尋找將生成式AI整合進媒體製作的方法,包括劇本撰寫、後期製作與動畫領域。但大眾對AI的態度向來兩極:這是WGA與SAG-AFTRA罷工期間的核心議題之一,就連《Stranger Things》第五季幕後照片裡公開打開的ChatGPT分頁,都引發了數日的討論。就在幾個月前,AI生成影片內容看似即將成為電影與電視圈的下一波熱門趨勢,但OpenAI與Disney近期的動作卻完全打破了這個想像。AI protections have been a hot-button topic in Hollywood for years. | Amy Katz/ZUMA Press Wire/Shutterstock2025年12月,OpenAI與Disney宣布大型合作計畫:Disney將向OpenAI投資超過10億美元,而OpenAI則可為其2024年推出的影片生成應用程式Sora授權使用Disney龐大的角色庫。當初的規劃是讓用戶能夠使用Disney角色生成自訂內容,部分影片甚至可在Disney+上串流播放。也就是說,如果你曾經想看雪寶Olaf與復仇者聯盟Avengers同框,這個夢想本來可以透過AI生成成真。但當Sora突然宣布永久下架這款應用程式後,一切都變了。緊接著便傳出Disney也將終止與OpenAI現有的合作協議,因為根本沒有可供Disney角色使用的Sora應用程式。這也代表OpenAI將再也拿不到這筆10億美元的投資。據Reuters報導,雙方針對Disney/Sora合作案的會議於周一舉行,僅半小時後,Disney便接獲OpenAI將全面終止這款應用程式的消息。Sora was supposed to revolutionize AI-generated video, but now it is no more. | Samuel Boivin/NurPhoto/Shutterstock對於質疑生成式AI倫理議題的人來說,這無疑是個好消息。當初的Disney合作案僅限使用蒙面、動畫或生物角色,因此並未涉及演員肖像,但這並非萬全之策。近期Disney與Fortnite的合作便證明了這一點——玩家竟操控Darth Vader的AI生成語音,說出極為不恰當的內容。Disney本身正處於轉型階段,因此這項合作案破局或許是塞翁失馬。長期擔任Disney執行長的Bob Iger於去年年底推動這項合作,但僅數週前便辭去職位。據《Variety》報導,他的繼任者Josh D’Amaro在2026年Disney股東大會上表示:「我們運用AI的目標,是激發人類的創造力,而非取代它。」難道他或Disney其他高層一開始就對這項合作案存有疑慮嗎?這項合作案的崩解看似突如其來,但卻為Disney與OpenAI雙方提供了全新的起點,讓它們得以重新審視人類與AI的關係,以及該如何將AI整合進娛樂體驗當中。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
軍事分析師警告,隨著第82空降師部署至伊朗,美軍戒備游擊式的打了就跑襲擊
(SeaPRwire) - 一名資深軍事分析師警告,若伊朗精銳部隊及代理武裝在該地區轉採游擊式打了就跑攻擊,可能大幅增加美國人員傷亡。據報導,隨著五角大廈因衝突新升級而將陸軍第82空降師部分部隊調派至中東,華盛頓近東政策研究所(Washington Institute for Near East Policy)的邁克爾·艾森施塔特(Michael Eisenstadt)發表了上述評論。「伊朗軍中擁有規模龐大的步兵單位,其規模相當於第82空降師的旅級戰鬥隊,」曾擔任美國陸軍預備役軍官的艾森施塔特向Digital表示。「第82空降師的兵力規模不足以對伊朗造成重大打擊,但已大到足以成為伊朗攻擊的脆弱目標,這將使伊朗有能力大幅增加美國人員傷亡,」他說。曾擔任美國政府軍事分析師的艾森施塔特指出,即使中東地區主要常規作戰行動開始減緩,危險可能不會消失,而是演變。「我們可能見到主要作戰行動結束,但活動將轉向海灣地區的游擊式打了就跑攻擊,以及伊朗的其他灰色地帶行動,」他說。「想想1991年海灣戰爭後的伊拉克,我們在一場非常成功的戰爭後,仍花了十年時間遏制伊拉克。」首席國家安全記者詹妮弗·格里芬(Jennifer Griffin)周三報導,美國已下令向該地區增派第82空降師部隊。這批部隊預計將包括該師指揮官布蘭登·R·特格邁爾少將(Maj. Gen. Brandon R. Tegtmeier)、其司令部部分人員,以及該師「即時反應部隊」(Immediate Response Force)的步兵營。官員們也表示,最終調派的總兵力仍可能調整。艾森施塔特表示,這次新部署旨在向德黑蘭施壓,配合美國推動由唐納·川普總統設定的新停火條款。「這次部署旨在對伊朗建立籌碼,迫使其接受美國提出的停火協議條件。若伊朗拒絕這些條件,也將創造軍事選項,」他說。他指出,在此情境下,第82空降師可能與海軍陸戰隊遠征部隊(Marine expeditionary units)協同作戰,奪取並控制包括哈格島(Kharg Island)在內的地形;該島位於伊朗海灣沿岸約20英里外。據多份報導,美國部隊於3月13日打擊了該處的軍事目標,摧毀超過90處伊朗軍事設施,同時刻意保留關鍵石油基礎設施。「第82空降師的旅級戰鬥隊可與第11及31海軍陸戰隊遠征部隊(11th and 31st MEUs)協同,或單獨行動,奪取並控制如哈格島等地形,」艾森施塔特說。「這將透過剝奪伊朗石油出口能力,對其建立籌碼,協助美國以有利條件結束戰爭。」「但風險猶存,因伊朗本土部隊可能炮擊哈格島,造成駐守該島的美國部隊傷亡,」艾森施塔特表示。這次最新軍事集結發生在2月28日「狂怒行動」(Operation Epic Fury)開啟的衝突中,該衝突焦點還包括伊朗限制通行的霍爾木茲海峽(Strait of Hormuz)。「第82空降師的部署旨在增加對伊朗的心理壓力,並支持重新開放霍爾木茲海峽、使其恢復各國共用的努力,」艾森施塔特解釋。第82空降師是美國軍方首屈一指的快速反應部隊之一,受訓於傘降進入敵對或爭議地區,確保關鍵地面及機場安全。據Axios報導,該師部分單位近日也在「聯合準備訓練中心」(Joint Readiness Training Center)強化滲透、監視、作戰及補給技能。「伊朗軍方官員歡迎這些部隊調派至海灣的消息,因這可能為他們創造向美國施壓的選項,」艾森施塔特說。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
20年前,一部低俗青少年砍殺片預言了恐怖遊戲的未來
Buena Vista Pictures Distribution(SeaPRwire) - 從2026年回顧,幾乎很難相信電玩曾經被當成是只留給一事無成者與社會邊緣人的輕浮、沒有前途的嗜好。現在這個時代,遊戲實況主有機會賺進數百萬收入,自2022年起,電玩產業本身每年就創下驚人的1800億美元營收(已將手遊的普及性算入),很難想像曾經有一段時間,電玩本身因為各種原因成為備受爭議的文化議題——從擔心電玩會養成久坐懶散的生活型態,到憂心電玩會驅使人們在現實中傷害他人,這場爭議根本是撒旦恐慌巔峰時期《Dungeons and Dragons》爭議的翻版。事實上,電玩以及它所代表的虛構逃避潛力,現在已經在主流社會完全被正常化,這也讓我們回頭重溫那些當年電玩還被認為是「小眾」、難以理解的遺物時,顯得格外有趣(偶爾還頗具啟發性)。有那些引人共鳴、發人深省的經典之作,像是初代《Tron》或是David Cronenberg的《eXistenZ》,這些作品帶我們看見精彩到位的虛擬世界,也深入探討模擬實境這個概念本身……接著還有2006年的《Stay Alive「美國有1億名玩家,」電影預告的宣傳文字寫道,「其中每四人就有一人成癮。」很明顯,《Stay Alive》這部恐怖片的核心概念,就是要把電玩塑造成充滿誘惑、危險迷人的存在。在電影中,一群朋友(包含《Westworld》的Jimmi Simpson飾演上文提到的電玩成癮者、Frankie Muniz飾演坐鎮後方的電腦天才,還有走誇張哥德風的Sophia Bush)開始玩這部與電影同名的電玩,卻不小心透過標題畫面中的召靈儀式喚醒了惡名昭彰的連環殺人犯Elizabeth Bathory的靈魂。他們開始一個接一個按照自己在遊戲中的死法死亡,聽起來這應該會出現《Final Destination》那種複雜精巧的連鎖死亡場景。但這部片反而選擇走超自然鐵勾血肉的路線,感覺就像是好萊塢迷Saw美學風潮下剩下的殘羹剩菜。《Stay Alive》從裡到外都感覺是一部深深扎根在它誕生那一年的電影,從它把玩家和「書呆子」、「魯蛇」畫上等號的偏見,到Y2K時代的青少年時尚都能看出來。因為年代的關係,它難免帶有圈外人對遊戲文化的陌生感,但回頭看,有些部分卻意外地真實。主角群第一次玩這款遊戲時,空氣中充滿滿滿的期待感,那感覺根本就和你在上市當天買了《Silent Hill 2》,和一群同樣興奮緊張的朋友一起第一次開機進遊戲的感覺一模一樣。那種群聚、親身同樂的遊戲體驗,在線上多人遊戲和Cloud gaming的時代,已經越來越少能親身體驗到了。顯然這就是2006年玩家的典型樣貌。| Buena Vista Pictures以那個年代的電影來說,《Stay Alive》對於恐怖遊戲的畫面和沉浸感其實掌握得相當到位。遊戲中玩家進入的鬧鬼巴托里莊園,外觀殘破、土地上的陵墓瀰漫濃霧,美術風格看起來根本就是直接從早期《Resident Evil》撕下來的,而四人射擊機制看起來就像是《The House of the Dead》那種第三人稱街機軌道射擊遊戲。然而,這麼多年過去,令人驚訝的是,《Stay Alive》片中的這款遊戲最像的,其實是大受歡迎的《Dead by Daylight》——一款4對1非對稱多人恐怖遊戲。電影核心前提是虛擬世界的死亡會延伸成真,加上只有Elizabeth Bathory的復仇鬼魂做為唯一反派,這讓片中的遊戲成為《Dead by Daylight》帶紅的「撐過殺手追殺」設定的極端變體。再加上那些眼熟的鐵鏈和鐵鉤,感覺巴托里根本可以直接和陷阱者(The Trapper)、幽靈(The Wraith)並列,成為遊戲的初始角色。遊戲中的巴托里莊園根本可以直接當成Resident Evil 4的場景。| Buena Vista Pictures 雖然這部片算不上真正恐怖,但在抽象層面上,它卻完美捕捉了恐怖遊戲的吸引力——就算玩遊戲時沒有人真的會被嚇死,玩遊戲帶來的腎上腺素飆升、緊張感和恐懼感,已經是我們能得到最接近真實的體驗,而在虛擬世界逃過死亡還帶來一種病態的刺激。當你在《Resident Evil》被殭屍殺死,或是在《Dead by Daylight》被殺手抓住的那瞬間,身體瞬間的震撼其實牽動了真實的生存本能,以及對永久Game Over的真實恐懼。儘管《Stay Alive》擺脫不了廉價青少年恐怖片的框架,它卻確實理解,究竟是什麼讓這麼多人淪陷在恐怖遊戲的誘惑之中。《Stay Alive》可在Prime Video和其他數位平台租借觀賞。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。


















