(SeaPRwire) - 美國總統唐納·川普週四宣布,以色列和黎巴嫩已同意從美東時間下午 5 點開始停火 10 天,他將此描述為結束以色列與真主黨數週衝突的重要一步。川普表示,他分別與黎巴嫩總統約瑟夫·奧恩和以色列總理班傑明·納坦雅胡進行了交談,雙方已同意開始旨在達成更廣泛和平協議的正式談判。「我剛與備受尊敬的黎巴嫩總統約瑟夫·奧恩和以色列總理『比比』納坦雅胡進行了極好的交談,」川普週四在 Truth Social 上寫道。 川普表示,他已指示副總統 JD 范斯、國務卿馬可·魯比歐和參謀長聯席會議主席丹·「Razin」凱恩將軍與雙方合作,以實現他所謂的「持久和平」。這位總統後來表示,他計劃邀請納坦雅胡和奧恩前往白宮,進行他描述為自 1983 年以來以色列與黎巴嫩之間首次有意義的談判。「雙方都希望看到和平,我相信這會很快實現!」川普寫道。這項宣布是在數日緊張的美國外交活動之後發布的,似乎解決了此前關於奧恩是否會與納坦雅胡直接交談的爭議。「我們正試圖創造一點喘息空間,」川普在 Truth Social 上寫道,並補充說以色列和黎巴嫩的領導人大約 34 年沒有交談了,並說「這將在明天發生。」週四早些時候,黎巴嫩官員堅持認為,奧恩不會在達成停火之前與納坦雅胡直接交談。三名黎巴嫩官員告訴路透社,奧恩沒有計劃在近期與納坦雅胡交談,其中兩名官員表示,黎巴嫩駐華盛頓大使館在奧恩與馬可·魯比歐通電話之前,已將該立場轉達給川普政府。一名黎巴嫩高級官員後來告訴 Digital,在黎巴嫩國內存在強烈的反對在戰鬥持續期間與以色列進一步接觸的壓力。據該官員稱,黎巴嫩許多人認為政府已經在沒有得到任何回報的情況下進入了談判,因此停火成為任何直接接觸的先決條件。但不久之後,黎巴嫩總統府宣布奧恩已與川普直接交談。根據黎巴嫩總統府的官方 X 帳號,奧恩感謝川普為確保黎巴嫩停火以及實現其所謂的持久和平與穩定所做的努力,這可能為更廣泛的地區和平進程鋪平道路。奧恩在 2025 年擔任總統之前曾擔任美國支持的黎巴嫩武裝部隊指揮官,他表示,以色列從黎巴嫩南部撤軍將是黎巴嫩部隊能夠完全部署到邊境地區的必要第一步。這場外交爭端發生之際,白宮正推動一項更廣泛的協議以結束地區戰爭,該戰爭是在伊朗支持的真主黨恐怖組織於 3 月 2 日為支持伊朗而介入衝突後爆發的。 真主黨的介入在黎巴嫩開闢了新戰線,距離上一次主要的以色列-真主黨戰爭僅過了 15 個月。曾協助調解 4 月 8 日以色列與伊朗停火的巴基斯坦表示,結束黎巴嫩的戰鬥對於維持該協議至關重要。「黎巴嫩的和平對於和平談判至關重要,」巴基斯坦外交部發言人塔希爾·安德拉比說。據以色列媒體報導,以色列安全內閣週三晚間召開會議,討論黎巴嫩可能達成的停火。以色列官員已對談判持開放態度,但他們也堅持繼續軍事行動,直到真主黨被趕離邊境。以色列內閣部長吉拉·加姆利爾告訴以色列媒體,預計納坦雅胡將與奧恩交談,「這是兩國多年沒有接觸後的第一次」。以色列和黎巴嫩形式上仍處於戰爭狀態,數十年來沒有直接的領導人之間的接觸。這次最新的美國外交推動是在週二於華盛頓舉行的黎巴嫩大使娜達·哈馬德·莫瓦德與以色列大使耶希爾·萊特之間的一次罕見會議之後進行的。這些在美國調解下於國務院舉行的談判,標誌著三十多年來以色列和黎巴嫩高級官員之間首次面對面討論。儘管如此,納坦雅胡與奧恩直接通話的前景在黎巴嫩國內遇到了強烈反對。反對與以色列進行任何接觸的真主黨,公開仍然反對談判。與此同時,自該恐怖組織介入戰爭以來,黎巴嫩政府日益與真主黨保持距離。黎巴嫩政府於 3 月 2 日正式禁止真主黨的軍事活動,並在過去一年中試圖解除這個伊朗支持組織的武裝,而不引發更廣泛的內戰。與此同時,週四黎巴嫩南部的戰鬥加劇。戰鬥在黎巴嫩邊境城鎮賓特·朱拜勒周圍持續進行,該鎮是伊朗支持的真主黨恐怖組織的長期據點,以色列官員將其視為當前進攻的關鍵目標。納坦雅胡週三表示,以色列部隊接近「戰勝」賓特·朱拜勒的真主黨。 以色列國防軍發言人中校納達夫·肖沙尼在接受 Digital 採訪時表示,以色列軍方的直接目標是將真主黨趕得更遠離邊境,並防止反坦克導彈和其他直射武器威脅以色列北部社區。 他說,以色列軍隊現在正控制著軍方所謂的黎巴嫩境內數公里處的「防線」,這些陣地旨在防止真主黨槍手和反坦克小組再次俯瞰以色列城鎮。「我們將確保繼續削弱他們,」肖沙尼說。黎巴嫩安全官員還表示,以色列空襲摧毀了通往黎巴嫩南部的利塔尼河上最後一座橋樑。在早些時候以色列的襲擊摧毀了其他通道後,這次襲擊有效地切斷了該國近十分之一的地面與黎巴嫩其他地區的聯繫。以色列發誓要將利塔尼河以南的地區變成真主黨的「禁區」。以色列軍隊參謀長中將埃亞爾·扎米爾週三表示,將不再允許真主黨人員在河以南地區活動。利塔尼河位於以色列邊境以北约 20 英里處,長期以來被以色列視為不允許真主黨部隊越過的界線。真主黨週四以新的火箭彈射擊以色列北部作為回應。警報聲在幾個以色列社區響起,居民紛紛躲進防空洞。沒有立即有傷亡報告。據黎巴嫩當局稱,自 3 月 2 日以來,黎巴嫩已有超過 2,100 人喪生,超過 120 萬人流離失所。 以色列官員稱,在同一時期,真主黨的襲擊造成 2 名以色列平民和 13 名以色列士兵死亡。Digital 聯繫了國務院、黎巴嫩駐華盛頓大使館和以色列政府請求置評,但在發布前未收到回應。路透社對本報導有貢獻。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
About: admin
- Website
- https://dirhongkong.com
Posts by admin:
The Star Entertainment Appoints Former MGM China CEO to Board
(AsiaGameHub) - The Star Entertainment Group Limited, an Australian casino and hospitality firm, has announced a new addition to its board of directors. The company stated that this appointment is in line with its ongoing recovery efforts and its commitment to achieving strong sustainability. Another Strong Addition to The Star’s New Management According to an official ASX announcement from The Star, industry veteran Grant Bowie has joined the company as a non-executive director. The company also noted that this board appointment is contingent upon regulatory and ministerial approvals. As a member of The Star's board, Bowie will serve as a Non-Executive Director (NED) and observer, contributing to the company's efforts to meet its sustainability targets. With his previous role as CEO of MGM China, Bowie brings a wealth of experience in the gaming industry. The Star highlighted that its new director has approximately 4 decades of experience in the tourism, gaming, and hospitality sectors. Bowie began his career in finance, holding various positions in public accounting and consulting across New Zealand, the US, and Australia. He spent roughly 16 years with Hilton Hotels Corporation in Australia, where he held several executive roles, including those related to the company's gaming operations on the Gold Coast and in Brisbane. In 2003, Bowie relocated to Macau, joining Wynn Resorts before moving to its competitor, MGM Resorts. During his tenure with these two major casino operators, Bowie was responsible for leadership, management, strategic development, and expansion initiatives. The appointment of Bowie as an observer and NED was positively received by Soo Kim, the chair of The Star. I would like to welcome Grant to the Board and look forward to working with him to assist in delivering our strategic objectives and creating a sustainable future for The Star. Soo Kim, chair, The Star The Star Sold Its DBC Interest In separate news, the Group recently announced via an ASX release that it has finalized the previously disclosed sale of its stake in Destination Brisbane Consortium (DBC). This transaction involved The Star selling its share in Queen’s Wharf Brisbane, which has helped reduce the company's debt during a challenging period. The company, which has faced significant challenges over the past few years, largely due to its inadequate Anti-Money Laundering (AML) controls, has been under intense regulatory scrutiny. Its shortcomings led to it being deemed unsuitable to hold licenses in New South Wales and Queensland, and it also faced criticism from investors. Fortunately for The Star, its new majority owner, Bally's, appears committed to addressing the issues left by previous management and ushering in a new era for the company. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
SBC Summit Americas enhances startup support through a collaboration with BettingStartups
(AsiaGameHub) - SBC Summit Americas has partnered with BettingStartups to boost its support for early-stage businesses, with a distinct focus on helping founders connect with investors and pushing fresh ideas to the forefront of the Americas market. As part of this strategic collaboration, BettingStartups will assume the role of the official host of the Startup Zone at SBC Summit Americas 2026. The space will feature 13 exhibition booths and a dedicated lounge, granting startups a prominent presence on the show floor and direct access to key decision-makers—51% of last year’s attendees held budgetary responsibility. Recognized as a key player in the early-stage gaming ecosystem, BettingStartups has built a reputation for supporting founders through its media platform, podcast, newsletter, events, and investment arm. By leveraging this network, the partnership will bring a curated group of high-quality startups to the event, giving attendees the chance to discover and engage with the next wave of innovation shaping the industry. A central highlight of the Startup Zone programming will be the First Pitch Americas Competition, taking place on Thursday, 11 June (14:00 – 14:40) on the Leaders Stage. Hosted by BettingStartups founder Jesse Learmonth, the competition will feature five standout startups pitching live to a panel of leading investors and executives. Participants will compete for a grand prize package valued at $108,900, designed to accelerate their growth and industry visibility. The prize includes a 3x3m exhibition booth at SBC Summit Americas 2027, alongside additional contributions from Are You Watching This?!, MetaBet, AWS, GameOn, Royer Cooper Cohen Braunfeld LLC, Square in the Air, and Vegas Kings. The judging panel consists of: Paris Smith, Founder and CEO, Defy the Odds Javier Altamirano, Global Head of Startup, Sportradar Evan Meyer, Managing Partner, Astralus Capital Management Scott Secord, Partner, Cardinal Sports Capital Meredith McPherson, CEO and Managing Partner, DRIVE by DraftKings Applications for the First Pitch Competition are currently open, with a submission deadline of 17 April, and selected participants will be notified by 4 May. The 2025 edition saw B2B social sports betting software provider Wager Games take home the top prize. Complementing the competition, attendees will also benefit from dedicated educational content, including the “Fundraising 101: Win Your First Round” workshop, taking place on Thursday, 11 June (11:00-12:00). Led by Shaun Gold, Chief Evangelist at OpenVC, the session will provide founders with a practical, no-nonsense roadmap to securing early-stage investment. The partnership is designed to position SBC Summit Americas as a must-attend event for startups, investors, and operators active in the region. By combining SBC’s global reach with BettingStartups’ specialized ecosystem, the collaboration aims to attract high-potential companies, generate pre-event momentum, and deliver unique, startup-focused content. Through curated participation, targeted marketing campaigns, and dedicated programming, BettingStartups will also support delegate growth, with a goal of driving significant new registrations from its engaged community. Rasmus Sojmark, CEO & Founder of SBC, said: “This partnership strengthens our commitment to innovation and to supporting the next generation of companies shaping the future of gaming in the Americas. BettingStartups brings a highly engaged community and deep understanding of the startup ecosystem, which will elevate both the quality of exhibitors and the overall experience for attendees.” Jesse Learmonth, Founder of BettingStartups, added: “SBC Summit Americas is a key meeting point for the industry in the region, and we’re excited to play a central role in building out its startup offering. Our focus is on bringing the most exciting early-stage companies to the event and giving founders a platform to be seen, heard, and funded.” About SBC Summit AmericasSBC Summit Americas is a leading industry event bringing together key stakeholders from across the North and Latin American gaming and sports betting markets. Taking place from June 9-11 at the Broward County Convention Center in Fort Lauderdale, the event continues to evolve its offering with a strong focus on business outcomes. This year, SBC introduces the SBC Connections networking program, featuring eight new ways for attendees to connect, alongside a new five-tier ticketing system designed to give participants greater control over their experience based on their business priorities. Startups and industry professionals are invited to secure their place at SBC Summit Americas 2026. Get tickets Inquire about exhibiting in the Startup Zone Apply for the First Pitch Competition This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Netflix 悄然推出其最佳復仇驚悚片的續作,令人失望
Netflix(SeaPRwire) - 《怒呛人生》在 2023 年首播時,感覺就像一道閃電。這部由李成真創作、Netflix 和 A24 聯合製作的影集,將其尖銳、參差的社会諷刺對準了亞洲移民群體的核心,並產生了一部獨特的電視作品。它很聰明,很犀利,而且有深刻且有意義的東西要說。到了第二季,《怒呛人生》轉變為選集系列並擴展了視野,但這對它並無好處。雖然包括奧斯卡·伊薩克、凱莉·慕里根和《寄生上流》主演宋康昊在內的星光熠熠的陣容為該劇賦予了高級感的表象,但第一季讓人感覺如靈光一現般的一切,都在追求創造更具話題性的《白蓮花大飯店》的過程中迷失了。結果是,《怒呛人生》第二季感覺像是第一季輕鬆超越的「吃富人」社会諷刺的欠火候版本。與第一季非常相似,《怒呛人生》第二季以一個令人震驚的暴力事件開始,引發了雙方之間的瑣碎爭端。但與其是一男一女,《怒呛人生》第二季的爭端涉及兩對情侶:中上階層的夫妻 Josh 和 Lindsay(奧斯卡·伊薩克和凱莉·慕里根 飾),以及新訂婚的工薪階層情侶 Austin 和 Ashley(查爾斯·梅爾頓和凱莉·史派尼 飾)。Josh 是南加州一家精英鄉村俱樂部的總經理,而 Lindsay 是他長期受苦的妻子,她逐漸開始怨恨他那討好的樣子和越來越多的債務。在一場典型的爭吵之後,一場奢華的鄉村俱樂部籌款活動爆發成全面毆鬥,Josh 和 Lindsay 被 Austin 和 Ashley 抓個正著,處於尷尬的境地,後者是來到他家歸還 Josh 錢包的。一段有罪證據的影片和一點輕微的勒索之後,這兩對情侶發現他們在個人和職業生活中不可避免地交織在一起——一種有毒的、相互依賴的關係,隨著鄉村俱樂部新老闆、無情的韓國億萬富翁女會長 Park(尹汝貞 飾)的到來而加劇。《怒呛人生》第二季的結構比第一季更加漫無邊際和龐大,第一季給了我們史蒂文·元和吳漢章飾演的 Danny 和 Amy 之間一系列升級的破壞行為的滿足敘事。當談到 Josh 和 Lindsay 以及 Austin 和 Ashley 的「爭端」時,這與其說是關於他們的爭吵,不如說是關於他們作為情侶的各種試煉——Josh 和 Lindsay 是一對充滿怨恨的千禧一代情侶,而 Austin 和 Ashley 是一對癡迷愛情、有點愚蠢的 Z 世代情侶。Josh 和 Lindsay 負債累累,多年沒有性生活,並對他們目前枯燥的生活感到不快樂,即使和他們那被荒謬地寵壞的臘腸狗一起被困在他們美麗的豪宅裡。Austin 和 Ashley 是鄉村俱樂部的低級員工,試圖維持生計——Austin 是健身網紅和教練,而 Ashley 是沒有高中文憑的飲品車操作員。 查爾斯·梅爾頓和凱莉·史派尼飾演 Isaac 和 Mulligan 的 Z 世代陪襯角色。| Netflix該劇對代溝(ChatGPT!網紅!)以及你們膚淺的階級諷刺(看看這隻臘腸狗穿了幾件毛衣!)做了一些半心半意的攻擊。但問題就在這裡,它所有的諷刺都令人沮喪地平淡無奇,所有這些都在最平庸的《白蓮花大飯店》季數中做過了。更糟的是,本季的高知名度明星都感覺被劇本嚴重低估,Isaac 和 Mulligan 被迫將就於單一維度的角色,這些角色充其量只是輕描淡寫的漫畫人物。沒有他們內心生活的感覺,也沒有他們兩人如此怨恨錯過了什麼的感覺。查爾斯·梅爾頓和凱莉·史派尼的待遇稍好一些,儘管 Spaeny 飾演的 Ashley 也經常感覺像是關於有被遺棄問題的悲傷白人女孩的陳詞濫調的集合。Melton 可能是該劇最突出的演員,小心地在 Z 世代「帥哥但愚蠢」的諷刺和真正的社會經濟焦慮之間走鋼絲(並表明在《河谷鎮》度過的任何時間真的是一個速成班,教你如何充分利用最荒謬的寫作)。Melton 作為主演陣容中唯一的亞裔美國演員,可能獲得了創作者李成真第一季中揮之不去的階級和社會諷刺的大部分內容,這可能並非巧合,第一季如此有效地捕捉了亞洲移民經歷的緊張性質。《怒呛人生》第二季並非沒有它的精彩時刻,實際上,當它傾向於其誘人的韓劇元素時,它處於最佳狀態,尹汝貞飾演的 Park 女會長和她的丈夫 Kim 博士(宋康昊 飾)為故事帶來了陰謀元素,終於讓該劇從緩慢的通俗劇中震驚出來。當這一季(評論家收到了全部八集)終於到達血腥的高潮時,有一種令人興奮的滿足感。但可悲的是,即使是最令人興奮的陰謀也無法使半心半意的社會諷刺感覺更尖銳或更連貫。這是從第一季輝煌中令人失望的倒退,也是李令人失望的欠火候努力。《怒呛人生》第二季現已在 Netflix 上線。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
EU Court Rejects Malta’s Arguments on Freedom of Movement in Gambling Case
(AsiaGameHub) - The European Court of Justice (ECJ) has issued a further setback to Malta's efforts to defend its gambling legislation and licenses against challenges from other EU nations. A preliminary ruling from the ECJ was released today concerning the conflict between German regulators and the Malta-based operations of Lottoland and Maltese officials. The ECJ found that European Union law does not stop member states from prohibiting online services offered by operators from other member states. This judgment supports Germany's prohibition on online slot machines and lottery betting, affirming that players retain the right to seek compensation for losses from companies operating without a license or in violation of EU law. The ruling addresses a protracted legal conflict between Maltese and German judicial bodies over the operations of companies based and licensed in Malta within other EU jurisdictions. Initial disputes involved Malta challenging German court decisions, arguing that licenses issued by the Malta Gaming Authority (MGA) adhered to the principles of the Treaty on the Functioning of the European Union (TFEU). Invoking TFEU provisions for "unrestricted services," MGA licensees believed they could legally offer iGaming services, especially while Germany's federal states and government remained deadlocked over terms for a new Interstate Gambling Regime. After over ten years of arbitration and regulatory stalemate, Germany's federal states implemented the Interstate Treaty on Gambling (GlüNeuRStV), which took effect on 1 July 2021, establishing a finalized framework to regulate and license online gambling. DACH drama The EU legal battles primarily involve two Malta-licensed firms active in Germany and one in Austria during the late 2010s and early 2020s. While the ECJ has previously offered opinions, this marks its first preliminary ruling—an authoritative interpretation of EU law. The two companies in question regarding Germany are Tipico and Lottoland. The former was challenged by a former customer seeking to reclaim losses sustained between 2013 and 2020. Tipico operated without a German license during that period, though it had applied for and later obtained one following the market's re-regulation in 2021. In Lottoland's instance, a customer sought to recover losses from 2019 to 2021. The ECJ's preliminary ruling directly concerns the Lottoland case, but its implications will undoubtedly influence ongoing litigation involving Tipico and Virtual Services Digital Limited—the latter being the company embroiled in Austrian legal proceedings. The court explicitly ruled that Article 56A of the TFEU "must be interpreted as not precluding national legislation which imposes a prohibition on the organisation of online casino games, in particular slot machines, and of forms of betting such as online betting on the results of lottery draws". In essence, the EU's highest court has declared Malta's primary legal defense concerning its licensed companies' activities to be invalid. Bill 55 at the bat? Malta has sought to protect its gambling sector through Bill 55, the common name for a 2023 amendment to its Gambling Act—specifically, Article 56A. Bill 55 empowers Maltese courts to dismiss foreign legal orders against Malta-based and licensed firms that are compliant with Maltese law, even if they violate the laws of other EU member states where they operate. Malta's position rests on the EU principles of freedom to provide services and freedom of establishment, grounded in Article 56 of the TFEU. Maltese courts contend that EU freedom of trade principles form the foundation of Bill 55 and justify the activities of its licensed gambling operators in countries such as Germany. Does this ECJ ruling signify the end of these disputes? It is highly improbable. The international legal clashes between Maltese and other EU courts are long-standing, and Bill 55 was specifically crafted to shield gaming businesses from foreign legal actions. The ECJ has now delivered two rulings in 2026 that reinforce the right of Member States like Germany and Austria to ban cross-border gambling services and impose civil liability for violations—further weakening the legal protection afforded by Malta's Bill 55. Gambling contributes approximately one-tenth of Malta's GDP, and the island faces emerging competition to its status as a global iGaming hub from locations like Estonia and the UAE. As an EU member, Malta can invoke 'public policy exceptions' under the EU’s Brussels I Recast Regulation. This regulation is based on the mutual recognition and enforcement of legal judgments. By citing this law, Malta argues that foreign court rulings which contradict its own regulatory framework should not be enforced within its territory, claiming this exception is relevant to its online gambling system. Malta insists that Bill 55 is a necessary protective measure to prevent its domestic courts from being inundated by a surge of related litigation stemming from online gambling disputes, many of which EU courts have delegated to third-party claims firms—a pattern evident in the current caseload. Therefore, Bill 5 effectively enshrines this stance into national legislation. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
BETBY Reports Record Q1 Growth, GGR Soars 61%
(AsiaGameHub) - Leading sportsbook provider BETBY has announced a robust beginning to 2026, highlighted by a historic March, driven by expansion in both its sportsbook and esports division, Betby.Games. This 61% increase in gross gaming revenue (GGR) year-on-year for the first quarter coincides with the Malta-based company's efforts to broaden its market presence and advance product innovation. Additionally, BETBY saw a 38% rise in its active player base, suggesting that its recent foray into specialized markets such as MMA, hockey, and the emerging sport of teqball is proving successful. The firm has recently expanded its operations in Latin America by naming Gonzalo Navarro to the position of Senior Business Development Manager. As previously mentioned, March achieved record-breaking results for the company, indicating strong momentum heading into a crucial season. This is especially true for football, with the conclusion of major European leagues and tournaments approaching, alongside the upcoming World Cup this summer. Betby.Games also showed strong performance in Q1 2026 compared to the prior year, recording a 42% increase in GGR and a 32% growth in active players. “It’s been a really solid start to the year for us,” stated Leonid Pertsovskiy, Chief Executive Officer of BETBY. “We’re seeing strong growth across both sportsbook and esports, and that comes down to the work we’ve put into the product and the trust our partners place in us. “What’s particularly encouraging is that this growth is consistent across key metrics, which shows the strength and stability of what we’re building. We’ll keep pushing in the same direction, focusing on delivering long-term value for our partners.” BETBY’s safe prediction market strategy This announcement arrives after the company ventured into the prediction market sector earlier this month with BETBY Predictions. However, this was not a hasty decision; the company has observed the controversies surrounding platforms such as Polymarket and Kalshi. BETBY Predictions intends to avoid ‘highly sensitive or controversial topics,’ excluding events related to geopolitics, ongoing conflicts, wars, and any occurrences ‘involving human suffering’ from its platform. The impact of this expansion into prediction markets on the company's results remains to be seen, but BETBY aims aims to sustain this positive trajectory throughout the rest of FY26 and into the future. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Colorado Powerball Player Secures $1M Match 5 Prize
(AsiaGameHub) - A Powerball participant in Colorado has secured a $1 million prize from the Wednesday draw. Furthermore, the 5x Power Play multiplier meant that four other players each won $250,000. Power Play’s 5x Multiplier Greatly Increased Several Players’ Payouts The April 15 Powerball drawing did not produce a jackpot winner but distributed numerous significant prizes, including a seven-figure award. The jackpot will now grow even larger for the next draw after remaining unclaimed. The winning numbers for the drawing were 13, 21, 27, 43, and 45, with the red Powerball being 26. During the draw, the jackpot was an estimated $59 million, with a cash option of $26.7 million. Although no ticket matched all six numbers, one player in Colorado matched the five white numbers to claim a $1 million Match 5 prize. Additionally, ten players nationwide won the third-tier prize by matching four white numbers and the Powerball. Six will receive $50,000 each, while the other four, who had the Power Play option, will collect $250,000 apiece due to the 5x multiplier. The Powerball jackpot has now increased to $75 million, with a cash value of $34.1 million. The next drawing is scheduled for Saturday. Powerball Jackpot Was Won Earlier This Month, Game Braces for UK Launch A winner in Delaware secured the previous Powerball jackpot, matching all six numbers on April 6 to win a substantial $231 million. In related news, Powerball is preparing for a launch in the UK. Allwyn, the operator of The National Lottery, confirmed the upcoming addition through its partnership with the Multi-State Lottery Association, though an exact launch date was not provided. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
DATA.BET launches in-stream betting for its clients
(AsiaGameHub) - DATA.BET has introduced In-Stream Betting as the newest addition to its sportsbook solution offerings. This latest feature is seamlessly integrated into existing streaming infrastructure, allowing users to place bets without interrupting their live broadcast viewing. Players can access betting markets, odds, and bet slips directly within the stream, thereby enhancing customer engagement and retention. Developed with a mobile-first approach, DATA.BET's In-Stream Betting addresses current digital trends, acknowledging that most bets are now placed via mobile devices. The overlay is on-demand, giving customers the flexibility to activate or deactivate it at any point during a stream. By eliminating the need to look away from the broadcast, operators can expect increased user engagement, extended betting sessions, and a higher lifetime value from their customers. Clients can integrate this feature at the frontend level, requiring no backend implementation, which simplifies the process and accelerates time-to-market. When combined with DATA.BET's virtual content, this solution enriches the user experience with broadcasts featuring near-zero latency. Rostyslav Likhtin, Head of Product at DATA.BET, stated: “In-Stream Betting is designed to engage players where their attention is already focused — within the broadcast.” “For our clients, this provides an additional layer of engagement that is straightforward to implement yet yields significant improvements in retention and player satisfaction. “Having all necessary elements on a single screen reduces the time required to place a bet, and this kind of seamless experience is precisely what fosters long-term player loyalty towards the operator.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
EGBA Labels EU iGaming Levy Proposal as “Fundamentally Unworkable”
(AsiaGameHub) - The European Gaming and Betting Association (EGBA) has voiced its opposition to a proposal for a European Union-wide online gambling levy. While supporters see the tax as a way to generate new revenue for the EU budget, the EGBA has criticized the plan as “fundamentally unworkable.” EU Considers Union-Wide iGaming Tax In a formal statement, the EGBA raised major concerns regarding the potential EU iGaming tax. The measure was recommended by the European Parliament’s Budget Committee during a preliminary vote on the 2028-2034 Multiannual Financial Framework (MFF). The committee suggested the union-wide levy as a possible source of additional funding. It is important to note that the vote was exploratory, intended to gauge the stance of EU member states on the idea. Discussing the matter, the EGBA warned that such a measure would notably increase the financial strain on operators. The association predicted that this could compromise safe gaming efforts across the EU, as it would favor illegal operators by making regulated companies less competitive. Additionally, the EGBA pointed out that such a levy would likely result in lower tax revenues for individual EU member states. Implementing such a proposal would require the unanimous agreement of all 27 member states. Tax Proposal Viewed as a Boon for the Black Market Commenting on the situation, Maarten Haijer, the secretary general of the EGBA, highlighted further issues, noting that gambling is not currently harmonized at the EU level. Consequently, there is no legal framework to define, manage, or collect such a tax. Haijer added that any potential levy would be added to the national taxes that operators are already required to pay. Given that some countries already have tax rates exceeding 50% of gross gaming revenue, the secretary general argued that such a levy would essentially benefit the black market. Because they pay no tax, illegal operators can already offer players more attractive products and prices without any of the consumer safeguards that licensed operators provide. Adding an EU levy would make this situation even worse: expanding the black market, harming consumer protection for EU citizens, and reducing overall tax revenues for Member States. Maarten Haijer, secretary general, EGBA While the recent vote was tentative, the European Parliament is scheduled to vote on the Committee's opinion later this month, which will precede the start of budget negotiations. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Lottoland-Linked Ruling Allows EU Players to Recover Gambling Losses
(AsiaGameHub) - A recent ruling by a European court could significantly impact the European gaming industry. In a prominent case, judges ruled against Lottoland, affirming that EU member states have the authority to prohibit online gaming and that players who lost money to illegal iGaming operations can pursue legal action to reclaim their losses. Judges Ruled in Favor of the Plaintiff On April 16, the Court of Justice of the European Union sided with a player who was suing Lottoland for money lost while gambling on the platform. At the time of the player's losses, online gaming was prohibited in Germany, where the player resided. The plaintiff argued that because Lottoland was not legally permitted to offer online gaming to German customers, the company should refund his lost funds. He subsequently initiated legal proceedings in Malta, where Lottoland holds a license from the Malta Gaming Authority. Lottoland, along with other companies facing similar claims, contended that their EU operating license took precedence over local regulations. However, the new ruling clarified that individual countries retain the right to ban specific online gaming products, and that even companies with a European-level license cannot offer their services in such prohibited territories. Consequently, the court also confirmed that consumers who have lost money on these prohibited products in regions where they are banned can file civil lawsuits to seek the recovery of their funds. EU Courts Will Have to Keep This Decision in Mind In the Lottoland case, the judges acknowledged that Germany has since legalized online gambling. Nevertheless, they stated that this subsequent legalization did not invalidate the ban that was in effect when the player incurred his losses on Lottoland. The judges concluded that the regulatory change did not imply that the prior rules were flawed, and that the transition to a licensing framework did not absolve Lottoland of responsibility for operating prior to legalization. The judges further emphasized that players who chose to gamble with an unlicensed operator were not engaging in an abuse of rights under EU law. While Malta has regulations in place to protect its gaming licensees from liability, the Court of Justice's ruling will be interpreted as EU law and must be considered by the Maltese court when making its own decision. The decision from the Court of Justice will also serve as a binding precedent for other courts across the European Union. In summary, this development could pose significant challenges for gaming operators throughout Europe, potentially leading to an increase in legal actions by players seeking to recover their gambling losses. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
GR8 Tech在世界杯前对体育博彩进行更新后,又对赌场业务进行了升级
(AsiaGameHub) - Gaming technology provider GR8 Tech is taking steps to ready casino operators for the World Cup, introducing an additional dimension to its toolkit and approach for keeping customers engaged. While the World Cup is universally acknowledged as a major opportunity for sportsbooks to acquire, activate, and retain customers, GR8 Tech contends that its capacity to attract casino players is often overlooked. The company reports it has been 'preparing its casino vertical accordingly,' having improved its bonuses, tournaments, content delivery, and integrations with game providers to highlight casino offerings during the tournament, which is typically dominated by sports betting. Casino clients represent significant business for GR8 Tech, which boasts a network of more than 200 casino partners. The firm asserts that with the right support, casino operators are well-placed to capitalize on the World Cup traffic surge. “A World Cup can drive substantial new traffic, but that influx only becomes valuable if players are given an incentive to remain,” stated Lusine Khudaverdyan, Head of Casino at GR8 Tech. “For the casino sector, this entails more adaptable bonuses, compelling tournaments, robust content offerings, and provider features that assist operators in turning initial interest into sustained gameplay.” On the technical side, GR8 Tech has refined its bonus and tournament mechanics, improved product-specific wagering requirements for bonuses, and modified its tournament system to let operators feature the same game in several concurrent tournaments. This announcement follows shortly after GR8 Tech rolled out enhancements to its ULTIM8 Sportsbook in preparation for the World Cup, including refinements to the platform's widget-based design and the separation of live and pre-match betting processes. Dinos Doxiadis, Head of Sportsbook Business at GR8 Tech, remarked previously: “The World Cup will generate enormous betting volume irrespective of individual operator actions. The crucial issue is what portion of that volume is retained.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
俄羅斯導彈與無人機對烏克蘭展開長達數小時的攻擊,造成至少16人死亡
(SeaPRwire) - 官員週四表示,俄羅斯動用數百架無人機與數十枚飛彈猛烈攻擊烏克蘭平民區,攻擊行動從白天延續到夜間長達數小時,造成至少16人死亡、80多人受傷,驚慌的居民只能躲在家中。當局指出,俄羅斯發射了近700架無人機與數十枚彈道飛彈和巡弋飛彈,主要以平民為攻擊目標,這是近兩周以來規模最大的空襲。54歲的基輔居民特蒂安娜·索科爾(Tetiana Sokol)表示,兩枚飛彈擊中她家附近,當夜空中閃過亮光、衝擊波震碎窗戶時,她帶著狗躲在走廊裡避難。「第三次攻擊時,所有東西都壞了、飛得到處都是,我們嚇壞了,不知道該往哪裡跑。我隨手抓起能拿的東西就帶著狗跑了」,她告訴The Associated Press,「我在家裡還是找不到貓,牠們不知道躲到哪裡去了。窗戶全沒了,什麼都不剩,我的狗現在還處於壓力狀態,到處走來走去。」聯合國數據顯示,自俄羅斯4年多前全面入侵鄰國烏克蘭以來,莫斯科軍方幾乎每天都攻擊平民區,常態性的襲擊間中會出現大規模攻擊行動,已有超過1.5萬名烏克蘭平民在這些襲擊中喪生。澤倫斯基爭取強化防空系統最近這次轟炸發生在烏克蘭總統弗拉迪米爾·澤倫斯基(Volodymyr Zelenskyy)本周結束48小時出訪行程之後,他這次前往德國、挪威與義大利,緊急爭取更多可攔截俄羅斯飛彈的防空系統。澤倫斯基本周表示,烏克蘭已經發展出相當可觀的國防工業,尤其是在無人機與飛彈製造領域,但目前仍無法比擬美國Patriot防空系統的先進程度。烏克蘭外交的首要優先事項是爭取盟友協助,採購與建造更多、更先進的防空系統。財政拮据的烏克蘭也需要歐盟儘快撥放此前承諾的900億歐元(約1060億美元)貸款,這筆資金目前遭到匈牙利擋下。烏克蘭擔心伊朗戰事會消耗其所需的美製先進系統庫存,同時反對美國暫時豁免俄羅斯石油制裁的措施,基輔當局表示這項豁免正幫助克里姆林宮籌措戰爭經費。「又一個夜晚證明,俄羅斯不值得獲得任何全球政策放寬或制裁解除的待遇」,澤倫斯基在X上表示。他感謝德國、挪威與義大利本周達成支持烏克蘭防空系統的新協議,也提到官員正與荷蘭協商額外的供應事宜。同時他也指出,部分合作夥伴國尚未兌現此前的軍事支持承諾。「我已經指示空軍司令聯繫那些此前承諾提供Patriot與其他系統飛彈的合作夥伴」,澤倫斯基表示。烏克蘭與俄羅斯其他地區也遇襲這次轟炸是數周以來規模最大的一次。上個月俄羅斯曾在24小時內發射948架無人機與34枚飛彈,是開戰以來針對平民區規模最大的攻擊行動。當局數據顯示,基輔過夜至少有4人死亡,包括1名12歲兒童,另有超過50人受傷。官員表示,這次攻擊損毀了首都境內17棟公寓大樓、10棟民宅,還有1間飯店、辦公大樓、汽車展示間、加油站與一間購物中心。南部港城市敖德薩有9人死亡、23人受傷,中部聶伯羅地區有3名女子死亡、約36人受傷,南部札波羅熱地區則有1人死亡。「這類攻擊不能被常態化。這些都是戰爭罪行,必須被阻止,加害者也必須被追究責任」,烏克蘭外交部長安德里·西比哈(Andrii Sybiha)在X上表示。烏克蘭空軍表示,防空系統擊落或癱瘓了703個來襲目標中的667個,包括636架見證者(Shahed)型無人機與其他無人飛行載具。烏克蘭空軍指出,有20架攻擊無人機與12枚飛彈擊中了26個地點。與此同時,俄羅斯克拉斯諾達爾邊疆區行政長官維尼亞明·孔德拉季耶夫(Veniamin Kondratyev)通報,黑海港口圖阿普謝發生的烏克蘭攻擊事件造成1名14歲少女與1名女子死亡。他表示,這次攻擊損毀了6棟公寓大樓、24棟民宅與3間學校。無人機碎片也掉落在圖阿普謝港附近。俄羅斯國防部表示,其防空系統過夜擊落了207架烏克蘭無人機。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
KSA launches new round of subsidies to combat gambling harm
(AsiaGameHub) - Kansspelautoriteit (KSA), the gambling regulatory body of the Netherlands, has allocated additional funding to efforts focused on reducing problem gambling across the country. Five new projects in total have been announced as grant recipients from the KSA’s Addiction Prevention Fund. The financing supports the treatment and prevention of gambling-related harm among the Dutch public, 20% of whom are currently at moderate to high risk of harmful gambling behaviour, per the regulator. One grant will be awarded to the Anonymous Gamblers Foundation (AGOG), a support group for people with compulsive gambling issues, to fund training for new counsellors. In addition, AGOG will carry out further research into launching digital counselling services targeted at residents living in regions where in-person support meetings are not accessible. The Dutch Association for Psychiatry (NVvP) is another grant recipient under the Addiction Prevention Fund, and the awarded money will be used to develop specialised guidelines for treating gambling disorders. Since the NVvP currently provides guidance to mental health professionals via a series of existing recommendations, adding content focused on problem gambling to these resources is designed to help build a healthcare system that is better equipped to treat patients affected by gambling harm. Another grant recipient in the healthcare field is the independent mental health research centre, the Trimbos Institute, which has launched two pilot programmes to expand its professional expertise into the area of problem gambling. The first project will investigate methods to increase gambling harm education for young people, including conducting surveys, carrying out data monitoring, and facilitating discussions with local municipalities and relevant stakeholders. For its second project, the Trimbos Institute will focus on upgrading the existing mechanisms that allow employers to provide effective support to staff members who may be struggling with gambling-related harm. Stichting Naast is the next organisation on the grant list, which will use its subsidy to develop webinars, one-on-one guidance sessions and informational newsletters as support tools for the family and friends of problem gamblers. The Addiction Prevention Fund has been an extremely valuable resource in addressing problem gambling in the Netherlands, and will continue to fulfill this role through 2026 as the KSA prepares to tackle falling channelisation rates and the growing prominence of the unregulated black market gambling sector. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
匈牙利新任領袖曾視歐爾班為偶像,如今正是將他拉下馬的人
(SeaPRwire) - 彼得·馬格爾(Péter Magyar)幾乎在一夜之間從政治邊緣人士躍升為匈牙利最具權勢的政治人物。 這位44歲的律師,曾是前總理維克多·歐爾班(Viktor Orbán)執政黨的內部成員,他在匈牙利2026年大選中取得壓倒性勝利,終結了歐爾班長達16年的統治,震撼整個歐洲。 「感謝所有身在國內與世界各地的匈牙利人!」他在X上寫道:「你們賦予我們權力,讓我們以史上最多得票組成政府,未來四年將為打造一個自由、親歐洲、運作正常且具人道精神的匈牙利奮鬥,這是我莫大的榮耀。」 以下是關於這位即將領導匈牙利的人物,必須知道的重點資訊。 馬格爾1981年出生於匈牙利布達佩斯,來自一個律師家庭。當匈牙利共產政權垮台、該國舉行首次民主選舉時,他才9歲。 據Reuters報導,馬格爾童年時相當崇拜歐爾班,當時歐爾班是年輕的反共運動人士,要求蘇聯軍隊撤出匈牙利。馬格爾曾表示,他當年的臥室牆上就貼著一張歐爾班的照片。 這份早年的崇拜讓他的崛起更顯非凡:這名曾將歐爾班視為英雄的男孩,最終成為終結他統治的政治人物。 在成為歐爾班最大的挑戰者之前,馬格爾原本是匈牙利現有政治建制的一員。 他在歐爾班領導的保守派Fidesz運動內活躍多年,也曾擔任與匈牙利政府相關的職務。分析人士指出,這樣的背景讓馬格爾從體系內部理解整個運作模式。 「他是真正的內部人士,」總部設在倫敦的外交政策智庫Henry Jackson Society (HJS)副研究員海倫娜·伊萬諾夫(Helena Ivanov)表示:「他完全了解匈牙利政治體系的所有內幕。」 她補充道,這樣的內部身份對他的成功「格外重要」。 和許多匈牙利政治精英一樣,馬格爾受的是律師訓練。 習法之後,他進入公職領域。當時他的前妻前往布魯塞爾任職,馬格爾便加入匈牙利外交團隊,負責處理歐洲聯盟的立法事務。 返回匈牙利後,他曾在一家國有銀行擔任高階職務,後來更掌管匈牙利的學生貸款機構。 這樣的背景讓他同時擁有在布魯塞爾和匈牙利官僚體系的經驗,幫助他定位自己為匈牙利和歐洲聯盟之間的溝通橋梁。 馬格爾2006年與尤迪特·瓦爾加(Judit Varga)結婚。瓦爾加後來成為歐爾班陣營最知名的部長之一,出任匈牙利司法部長。 多年來,這段婚姻讓馬格爾得以接近匈牙利權力核心。 兩人育有三子,但婚姻最終破裂,已於2023年離婚,距離馬格爾發起政治抗爭不久。 馬格爾的政治轉型,始於2024年一場撼動匈牙利的醜聞之後。 瓦爾加因為一起與兒童性虐待案件有關的特赦引發公眾憤怒,因此辭職。這場醜聞在歐爾班政府內部打開了一道罕見的裂縫。 馬格爾公開與Fidesz決裂,指控政府涉及貪腐和政治宣傳。 對伊萬諾夫來說,這個時刻是決定性的轉折。 「關鍵的破裂點在於歐爾班政府參與掩蓋……這最終促使他開啟自己的政治競選,」她說。 直到2024年為止,多數匈牙利人幾乎沒聽過馬格爾這個名字。 後來他接受了一場高知名度的專訪,發起新的政治運動。短短幾個月內,他就搖身一變成為匈牙利反對派的代表人物。 他的Tisza黨在2024年歐洲選舉中贏得30%得票率,不到兩年後就在全國選舉擊敗了Fidesz。 伊萬諾夫表示,他的快速崛起歸功於正確的戰略。 「他能夠抓住匈牙利人民的心,因為他專注……在那些匈牙利人最不滿的國內議題上,」她說。 馬格爾並不是傳統的自由派政治人物。 和歐爾班一樣,他反對非法移民、支持匈牙利的邊境圍牆,並拒絕接受歐洲聯盟的移民配額。 「在移民議題上,我不認為我們會看到太多改變,」伊萬諾夫告訴Digital:「馬格爾迄今已經明確表示,歐爾班最初建造的圍牆會繼續保留。他也說過不會支持歐盟移民公約。」 「所以這是我們可能會看到馬格爾和歐爾班之間有所延續,或者至少有所重疊的一環,」她補充道:「但……讓國家回歸穩定民主,是馬格爾的核心優先事項之一。」 但和歐爾班不同的是,他承諾將重建與歐洲聯盟的關係,解凍遭到凍結的歐盟經費。 伊萬諾夫表示,這個轉變可能相當重大,特別是在匈牙利與布魯塞爾關係惡化多年之後。 「他承諾會重建歐洲聯盟和匈牙利之間的關係,」她說。 不過她也警告,緊張關係仍可能存在,特別是在俄羅斯和烏克蘭政策議題上。 馬格爾自認是宗教信徒,經常強調家庭生活的重要性。 他曾說自己喜歡下廚,也喜歡和兒子們一起踢足球。 這樣的形象幫助他吸引對歐爾班幻滅、但還不準備支持左派替代選項的保守派選民。 馬格爾透過草根競選活動築起勝利根基。他專注在貪腐、生活成本,以及人民對一黨統治16年累積的不滿。 因為歐爾班的盟友控制了匈牙利多數媒體,他高度依賴社群媒體、鄉村基層拓展和直接與選民互動。 伊萬諾夫表示,這種作法不只是戰略,更是必要作法。 「歐爾班對媒體的控制意味著馬格爾必須直接和人民互動,」她說。 伊萬諾夫指出,馬格爾有18個月不曾在國家電視台現身。他第一次上國家電視台是在勝選之後,她形容那是一場「非常激烈的對談」,馬格爾在對談中指控匈牙利國營媒體在歐爾班統治下,散播「北韓式的政治宣傳」。 如今,在擔任多年體系內部人士、僅僅做了兩年反對派人物之後,馬格爾即將接掌權力。 馬格爾已經放出信號,他打算快速對與舊體系有關的官員採取行動。 他在週三的X貼文中表示,他已經抵達總統府,會面匈牙利總統舒約克·塔馬斯(Tamás Sulyok)。 「舒約克·塔馬斯不配代表匈牙利民族的團結,」馬格爾寫道:「他不適合擔任法治的守護者。他不適合作為道德權威和榜樣。」 「新政府組成後,舒約克·塔馬斯必須立刻離任。」 伊萬諾夫稱這次結果是「民主的巨大勝利」,但也表示,要扭轉多年來的制度控制「不會是輕鬆的過程……很可能需要好幾年的時間」。 本報導由Reuters提供協助。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
Michigan Player Wins $224K Prize at Hard Rock Bet Casino
(AsiaGameHub) - Hard Rock Bet Casino remains a hub for major wins, having recently awarded a $224,944 Mega Jackpot. This payout follows closely on the heels of another significant Mega Jackpot of $225,216, which was claimed by a local player just a few weeks prior. Another Major Jackpot Claimed at Hard Rock Bet Casino Online The latest win took place on April 8, when a player named Kimberley D from Au Gres, Michigan, tested her luck on Octoplay’s 5 Star Coins Hold & Win. Her fortunes shifted when a $3.20 wager resulted in the six-figure prize. Commenting on the recent success, Rich Criado, VP of Casino at Hard Rock Digital, stated: “Kimberley is the ideal example of the player for whom Hard Rock Bet Jackpots were created. She has been a regular player since she joined us in December, and on a typical Tuesday evening, a single spin altered her life. We are thrilled for her.” Hard Rock’s Slots Feature a Unique Multi-Tiered Jackpot System Hard Rock Bet Casino continues to leverage its successful jackpot system, which is integrated into thousands of its slot titles. The system provides various guaranteed minimums, categorized into Mini, Minor, Major, and Mega tiers. What distinguishes Hard Rock Bet Casino’s approach is that the system operates independently of standard game mechanics. Players have the opportunity to win at random, without the requirement of landing specific bonus symbols or triggering dedicated bonus rounds. Through this method, Hard Rock Bet Casino maintains high levels of excitement while delivering a rewarding gaming experience. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
EveryMatrix: Navigating Success in Latin America’s iGaming Landscape
(AsiaGameHub) - Matias Montero, Latin America Managing Director at EveryMatrix, sat down with SBC’s Fernando Noodt for a thorough discussion exploring key challenges, opportunities, and top success tips for operators in LatAm’s iGaming markets. With upcoming regulatory shifts, a wide range of distinct regional markets, and an upcoming World Cup taking center stage, Montero lays out the critical factors operators must consider to thrive across this diverse region. What is your career background and what expertise of the LatAm iGaming sector have you brought with you to EveryMatrix? I’ve dedicated a large portion of my career to the iGaming industry, with work experience across both Latin America and Europe. For the past five years, I was employed at Vibra Gaming, a game and platform developer focused on creating products for the LatAm region, where I led operational and commercial teams while collaborating closely with operators across various markets. Joining EveryMatrix has allowed me to bring my on-the-ground, practical knowledge of the region. I understand how this area operates, and how to turn that insight into commercially viable solutions—ranging from impactful regulatory matters to payment processing and local partner ecosystem challenges. This role is an incredibly exciting challenge for me. I previously helped build a local brand like Vibra, working to strengthen it against major international competitors. Now, my goal here is to build on EveryMatrix’s existing work in the region, expand our footprint, and drive sustainable growth. How can operators navigate the diversity that we see across LatAm and find success in that ever-evolving landscape? On paper, the region functions as a single market in terms of geography and language—with Brazil being the obvious exception. But in reality, it is made up of many distinct markets, so adapting your strategies is essential. Strategies that succeed in Argentina will not yield the same results in Peru or Mexico. Integrating and building a seamless bridge between retail and online operations is also critically important. Omnichannel strategies have been a topic of discussion for years; it’s one of those buzzwords that blew up in popularity, yet in many cases, we still haven’t successfully integrated both retail and online channels. Plenty of land-based operators are looking to expand online, and regulatory hurdles remain a key factor here. The core solution is partnering with local teams that understand player behavior and distribution networks, allowing you to tailor your offerings more effectively. What are the main barriers to entry in those regulated markets and how can EveryMatrix’s solutions help them to overcome them? Right now, the primary barrier to entry is regulatory and operational stability. New regulations are introduced, tax burdens shift fairly frequently, and the rules of the game are constantly being revised. iGaming policies shift drastically from one market to the next, so in my view, a key barrier is the lack of consistent regulatory and institutional stability—something that would enable more predictable business operations. At EveryMatrix, we provide a fully compliant, proven solution that is already live across multiple regulated markets worldwide, and we’re bringing that global expertise to LatAm to ensure our product aligns with local regulations and regional requirements. How can EveryMatrix help both domestic and international operators strike the right tone and offer the right products for players across the region? One key factor is offering content that aligns with local player preferences. For instance, crash games have gained massive popularity in Argentina. Additionally, user experience (UX) and user interface (UI) design, targeted promotions, and access to local payment methods are all critical elements for successfully entering and operating in the market. On that front, EveryMatrix runs the industry’s largest content aggregator, boasting over 45,000 game titles and 180 integrations. Our offering is highly diverse, featuring both globally proven content and local providers or region-specific games. EveryMatrix’s Engage Suite includes a range of promotional and gamification tools designed to boost player engagement, which is vital for player acquisition and retention. It also allows for full front-end customization, paired with CRM strategies that help attract and retain players. The key goal is ensuring that the international operators we partner with don’t come across as foreign brands in the region, so we make all the necessary tweaks to eliminate any obvious imported feel. A landmark event for the industry this year is the World Cup. How should operators in LatAm approach the World Cup and how can EveryMatrix’s expertise assist? The World Cup is a make-or-break event for player acquisition and engagement across LatAm, at minimum. It also serves as a critical stress test for operators, putting their operational readiness to the ultimate test. For this reason, the focus needs to be on performance, scalability, and stability during peak traffic periods. EveryMatrix’s high-performance sportsbook is built to handle surging traffic during peak periods, with integrated risk management and trading tools. As I noted earlier, our engagement tools work across both the casino and sportsbook to maximize player activity throughout the tournament. How can EveryMatrix’s turnkey solutions cater to the needs of any type of operator looking to gain market share across LatAm markets? Our turnkey solution provides every tool an operator needs to launch a fully functional iGaming system: a PAM platform for player registration and account management, a sportsbook, a content-aggregating casino platform, a full suite of promotional and engagement tools, plus payment gateways and CRM systems. We also offer a back-office tool called Data Hub, a real-time data streaming service that lets operators track key KPIs and performance metrics to make immediate, data-driven business decisions. What is the biggest challenge you see coming down the road for LatAm operators in 2026, and what is your top tip for anyone looking to overcome it? The most significant upcoming challenge is a mix of escalating regulatory requirements—rules that won’t just be put in place but will grow stricter over time—paired with increasing competition as more players enter local markets. As markets become more rigid and structured, profit margins will shrink. Operators will need to maintain full regulatory compliance while also operating with maximum financial and commercial efficiency to sustain their businesses. This will likely lead to some consolidation among operators across select regional markets. My top advice is to prioritize long-term sustainability over just chasing short-term player acquisition. When a market first regulates, many operators rush in to claim market share, but as rules shift and new competitors enter, only businesses with a viable, sustainable model will survive. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Ignition Poker Teams Up with Xuan Liu to Expand Brand Reach
(AsiaGameHub) - Xuan Liu is the newest poker professional to partner with Ignition Poker, a leading global online poker platform. As part of this collaboration, Liu will assist in expanding Ignition Poker’s reach and will serve as a brand representative at major tournaments and during live streams. Promoting Poker Awareness and Ignition Poker’s Brand She will also collaborate with Ignition Poker to develop customized experiences and content, enabling her to strengthen her connection with followers on various social media channels. The alliance will also involve Liu participating in several programs aimed at educating poker fans, providing them with tips, strategies, and guidance to enhance their gameplay, all while incorporating freerolls and giveaways sponsored by Ignition Poker. Speaking about the chance to work closely with Ignition Poker, Liu commented: “I’m excited to further establish Ignition as a leading competitor in the online iGaming space. “I look forward to elevating the player experience, demonstrating the platform’s value to seasoned players, and helping the site grow a new audience while highlighting its unique offerings and competitive rake.” She also holds an additional objective – aiming to positively influence the poker community and motivate other women to take up the pastime, which has the potential to become a professional career. Liu is a well-known content creator within poker circles, and she also has a distinguished record as a successful live tournament player. Liu has accrued over $3.4 million in live poker winnings, in addition to her online play. Xuan Liu Is One of Poker’s Most Passionate Advocates She has achieved 25 money finishes at the World Series of Poker and has long championed the wider embrace of poker across cultural, gender, and economic barriers. “This partnership is a huge step in growing the game, and collaborating with an operator focused on growth and redemption gives me a chance to make a greater impact,” Liu added. Ignition Poker encountered some controversy earlier this year when the platform received criticism over a viral bot video in January. The company stated that the problem has been resolved and clarified that the video was actually from 2022. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Entain draws confidence from UK and Australian online performance
(AsiaGameHub) - Entain has reaffirmed its full-year 2026 outlook, as robust online results helped offset the ongoing downturn in its British retail betting operations. The London-listed gambling giant, which holds a market valuation of £3.91bn, reported a 3% increase in total group revenue for the first quarter. This was driven by a 7% rise in gaming revenue, which helped balance a 3% decline in sports betting income. A similar trend was observed when comparing digital and physical channels. Online betting revenue grew by 5%, whereas retail revenue fell by 3%. Specifically, gaming revenue climbed 9% online compared to 1% in retail, while sports betting revenue saw declines of 1% and 3% across those respective channels. These figures suggest that Entain is increasingly becoming a digital-first business, despite the high visibility of its Ladbrokes and Coral brands on British and Irish high streets. Notably, Entain highlighted that Q1 online revenue in the UK and Ireland exceeded expectations with 13% growth. Conversely, retail revenue dipped 1%, consistent with Gambling Commission data indicating a steady decline in retail gross gaming yield (GGY) and customer participation. Like other major UK and Irish retail operators, Entain has been scaling back its physical footprint, including the closure of several Ladbrokes locations in Ireland earlier this year. The group faces a challenging landscape in 2026, compounded by an increase in Remote Gaming Duty (RGD) effective from April. While this tax hike will likely impact online performance, the retail sector continues to navigate its own set of political pressures. Nevertheless, Entain remains optimistic due to a strong start to the year—particularly within its online and international segments. The company has reiterated its FY2026 guidance, projecting online net gaming revenue (NGR) growth of 5-7% and targeting £500m in annual adjusted cash flow by 2028. “We entered 2026 with strong momentum which has continued in Q1, with strong volume growth across our diversified portfolio,” stated Stella David, Chief Executive Officer of Entain. “This further demonstrates our ongoing strategic execution and strengthening operations, and also highlights the growth embedded in our globally scaled business. Our strong and resilient business has started the year well, and we continue to build on this momentum.” An international lifeline for Entain? While the UK and Ireland remain core markets, the increasingly complex regulatory and tax environment suggests that international operations will play a vital role in the company's future. Overall international revenue grew 1% year-over-year in Q1, with gaming revenue up 8% and sports revenue down 3%. Online revenue for the international segment rose 2%, reflecting an 8% increase in gaming and a 2% drop in sports, while retail revenue fell 4% overall, with gaming and sports down 4% and 5% respectively. The group also drew confidence from its Australian operations, where revenue outperformed expectations with 12% growth. Entain operates two brands in this lucrative market—Ladbrokes and Neds—though the region is currently experiencing its own regulatory shifts. In contrast, the Central and Eastern Europe (CEE) segment has seen a significant downturn, with total net gaming revenue falling 6%. Within that division, online revenue slipped 1%, while retail revenue plummeted 30%. BetMGM continues to be a primary revenue driver for the group, generating $696m in revenue from US and Canadian operations for both Entain and its joint venture partner, MGM Resorts. As domestic pressures intensify in the UK, maximizing the potential of its international portfolio will be essential for Entain, which may necessitate difficult strategic choices regarding the underperforming CEE division. “Our sharper focus and optimisation initiatives reinforce our conviction in delivering sustainable growth and improving cash generation,” David added. “Entain remains well positioned to be a long-term industry winner, seizing the many opportunities ahead, and I am confident in our future.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
SPRIBE Defeats Flutter’s Brazil Brand in Aviator Trademark Dispute
(AsiaGameHub) - Following a complaint filed by SPRIBE, a Brazilian court has ordered Flutter Entertainment‘s local operating brand, NSX Brazil, to remove an Aviator-style game from its product lineup. Aviator is one of Poland-headquartered game developer SPRIBE’s flagship titles – a social gaming product built around a flying curve that can crash at any time. During gameplay, users are required to cash out their winnings before the in-game plane crashes. The company has been highly protective of the product and its associated trademark over the past several years, including pursuing legal action to block unauthorized use of the IP. For instance, it was previously involved in prolonged litigation with Georgian company Aviator LLC. For the dispute involving NSX, SPRIBE filed its claim with the Court of Justice of Pernambuco (TJPE), referencing its Aviator trademark registration with Brazil’s National Institute of Industrial Property (INPI), which grants it exclusive rights to use the trademark under the Industrial Property Law. The court ultimately ruled in favor of SPRIBE and ordered NSX to immediately cease all use of the Aviator trademark, including ‘identical or confusingly similar marks, such as reproductions of visual, graphic, or audiovisual elements’. “This interim ruling in Brazil represents a major milestone in SPRIBE’s global strategy to protect its intellectual assets,” a statement from SPRIBE noted. “The company is actively monitoring markets across all continents and will continue to enforce its trademark and copyright protections in every applicable jurisdiction. “SPRIBE remains dedicated to taking all necessary legal action against infringing parties to preserve the integrity of the original Aviator experience, and ensure a fair, transparent environment for its global player community.” NSX is part of Flutter Entertainment’s Brazilian division, which was established in 2025 following the January launch of the regulated local betting market – known regionally as the ‘Bets’ market. Flutter Brazil was set up through Flutter’s acquisition of NSX, the operator of Betnacional, one of the largest betting brands in Brazil, which operated in the market prior to the official launch of the Bets market. Flutter later brought both NSX/Betnacional and the local operations of its Betfair sportsbook and betting exchange under the Flutter Brazil umbrella. SPRIBE confirmed that it had previously partnered with Betnacional under an agreement first signed in 2022. The legal dispute between the two parties emerged in 2025, after an Aviator game was launched on the NSX platform. “While SPRIBE is deeply committed to its clients and places high value on long-term professional partnerships, the company has made clear that it cannot tolerate violations of its intellectual property,” SPRIBE’s statement added. SBC News has reached out to Flutter to request a comment on the ruling. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Tyga Joins 1win VIP: Crypto-First Entertainment Platform Expands Reach
(AsiaGameHub) - 1win is further developing its VIP ecosystem by welcoming internationally renowned rapper Tyga into its elite community, simultaneously strengthening its status as a crypto-centric entertainment hub. This announcement comes after days of social media buzz, sparked when the artist was seen boarding a 1win-branded private jet and subsequently posted material related to the brand. The news was officially confirmed through the 1win Owner’s accounts on X and Telegram. Sources familiar with the activation reveal that 1win rolled out a comprehensive premium welcome for Tyga. The arrangement featured a private jet journey and an exceptional VIP gift: a vintage Audemars Piguet Royal Oak 14700BA watch. This gesture underscores 1win’s distinctive method for treating its top-tier clients with personalized, highly exclusive, and luxurious experiences. By bringing Tyga into the fold, 1win demonstrates its fusion of product, service, and culture, embedding prominent figures directly into its ecosystem instead of depending on conventional endorsement deals. This ethos is evident in 1win’s wider strategy to redefine VIP engagement. The company has previously garnered attention for arranging private jet evacuations for its premier users during travel disruptions in the Middle East. Additionally, the brand frequently pampers 1win VIP members with extraordinary gifts and experiences, ranging from luxury vehicles to private excursions to sporting and artistic events. Although additional specifics remain under wraps, this move indicates the ongoing expansion of 1win’s crypto-focused VIP strategy and its increasing influence within the iGaming and Web3 sectors. Functioning as a crypto-first platform, 1win is engineered for a rapid and fluid user experience. It supports a diverse array of digital assets and swift transactions, including BTC, ETH, TRX, TON, and SOL, while providing unique incentives for cryptocurrency users, such as deposit bonuses reaching up to 600%. About 1win Established in 2016, 1win is a cryptocurrency platform within the global gaming landscape. With operations spanning Asia, Latin America, and Africa, the company provides a broad spectrum of services tailored to regional markets. In 2024, 1win appointed actor Johnny Sins as a brand ambassador. The following year, MMA icon Jon Jones came on board as a global ambassador. Earlier this year, rising UFC star and Tokyo 2020 Olympic gold medalist Gable Steveson also joined the 1win global ambassador roster. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.



















