
(AsiaGameHub) – Global interest in esports betting is expanding rapidly, according to DATA.BET, a leading sportsbook solutions provider focused on this sector.
DATA.BET anticipates that the overlap between gaming and betting audiences will continue to grow through 2026, largely due to rising demand for esports—a trend further supported by the firm’s latest data.
The company has reported increased player engagement during Q1 2026, particularly on its own platform, with total placed bets rising by 33.2% and combo bets surging by 72.1%.
This shift reflects users adopting more advanced betting strategies, though DATA.BET attributes part of the combo bet increase to enhancements in user experience, especially improvements to its Single Page Application iFrame.
“High margin efficiency has been a major driver this quarter,” stated Bohdan Holovnov, Head of Esports at DATA.BET.
“Partners are increasingly recognizing that esports can deliver significant commercial value, prompting them to expand promotional efforts and attract greater traffic to the vertical.
“This directly translates into more new users, higher turnover, and improved margins. At the same time, we maintain the most comprehensive coverage of matches and disciplines available, which is also evident in the swift growth of combo bets across our partner networks.”
Traditional bookmakers worldwide are naturally preparing for the World Cup.
However, the situation appears different in the esports space, where DATA.BET identifies Rocket League as the most promising discipline for betting—surpassing the FIFAe World Cup, which it acknowledges as typically being the year’s flagship event.
Rocket League experienced a quarter-over-quarter turnover increase of 85.3%, alongside an 18.7% rise in bet coins and a 50.1% uptick in active players. The platform also boasts a 94% live coverage conversion rate.
Additionally, DATA.BET found that top-tier esports events consistently outperform lower-tier events in terms of turnover, profit, and number of bets, although the volume of low-tier events continues to climb—particularly in CS2.
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